The out-of-the-box demo application flashed on all display modules before they are shipped.
Dependencies: DMBasicGUI DMSupport
AppLauncherSpecial.h
00001 /* 00002 * Copyright 2014 Embedded Artists AB 00003 * 00004 * Licensed under the Apache License, Version 2.0 (the "License"); 00005 * you may not use this file except in compliance with the License. 00006 * You may obtain a copy of the License at 00007 * 00008 * http://www.apache.org/licenses/LICENSE-2.0 00009 * 00010 * Unless required by applicable law or agreed to in writing, software 00011 * distributed under the License is distributed on an "AS IS" BASIS, 00012 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 00013 * See the License for the specific language governing permissions and 00014 * limitations under the License. 00015 */ 00016 00017 #ifndef APP_LAUNCHER_SPECIAL_H 00018 #define APP_LAUNCHER_SPECIAL_H 00019 00020 #include "App.h" 00021 #include "DMBoard.h" 00022 #include "lpc_swim.h" 00023 #include "Clickable.h" 00024 #include "Image.h" 00025 #include "Resource.h" 00026 00027 /** 00028 * An App example. This uses a number of buttons to launch different Apps. 00029 * 00030 * The purpose of this example is to demonstrate how to manage a set of 00031 * Apps and launch them either as a result of clicked buttons or (in the 00032 * case of the TouchCalibrationApp) after an extended press of the USER 00033 * button on the back of the display module. 00034 */ 00035 class AppLauncherSpecial : public App { 00036 public: 00037 00038 AppLauncherSpecial(int iconWidth=64, int iconHeight=64); 00039 virtual ~AppLauncherSpecial(); 00040 00041 enum CommonApplicationIDs { 00042 CalibrationApp = 0xffff, 00043 }; 00044 00045 virtual bool setup(); 00046 virtual void runToCompletion(); 00047 virtual bool teardown(); 00048 00049 void setAppCreatorFunc(App*(*callback)(uint32_t buttonID)); 00050 00051 bool addButton(uint32_t buttonID, const char* caption); 00052 bool addImageButton(uint32_t buttonID, const char* imgUp, const char* imgDown = 0); 00053 bool addImageButton(uint32_t buttonID, const unsigned char* imgUp, unsigned int imgUpSize, const unsigned char* imgDown = 0, unsigned int imgDownSize = 0); 00054 bool addImageButton(uint32_t buttonID, const char* caption, COLOR_T color, const char* imgUp, const char* imgDown = 0); 00055 bool addImageButton(uint32_t buttonID, const char* caption, COLOR_T color, const unsigned char* imgUp, unsigned int imgUpSize, const unsigned char* imgDown = 0, unsigned int imgDownSize = 0); 00056 bool addImageButton(uint32_t buttonID, const char* caption, COLOR_T color, Resource* resUp, Resource* resDown = 0); 00057 00058 enum Resources { 00059 Resource_Background, 00060 }; 00061 00062 /** Specifies the resource to use 00063 * 00064 * Adds a resource for a specific id. This allows the 00065 * user program to select e.g. which image to use and 00066 * if it should be loaded from a file or an array. 00067 * 00068 * @param id the identifier 00069 * @param res the resource 00070 */ 00071 void addResource(Resources id, Resource* res); 00072 00073 private: 00074 enum Constants { 00075 TitleHeight = 20, 00076 ButtonWidth = 75, 00077 ButtonHeight = 75, 00078 ButtonRows = 2, 00079 ButtonColumns = 5, 00080 NumberOfButtons = ButtonRows*ButtonColumns, 00081 }; 00082 00083 Display* _disp; 00084 SWIM_WINDOW_T* _win; 00085 void* _fb; 00086 Clickable* _buttons[NumberOfButtons]; 00087 int _usedButtons; 00088 App*(*_callback)(uint32_t buttonID); 00089 bool _supportsCalibration; 00090 bool _newTouchEvent; 00091 bool _newButtonEvent; 00092 Image::ImageData_t _bgImg; 00093 char _currentTime[30]; 00094 Resource* _resBg; 00095 int _iconWidth; 00096 int _iconHeight; 00097 00098 void draw(); 00099 void onTouchEvent(); 00100 void onButtonEvent(); 00101 }; 00102 00103 #endif 00104 00105
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