The out-of-the-box demo application flashed on all display modules before they are shipped.
Dependencies: DMBasicGUI DMSupport
AppDraw.cpp
00001 /* 00002 * Copyright 2014 Embedded Artists AB 00003 * 00004 * Licensed under the Apache License, Version 2.0 (the "License"); 00005 * you may not use this file except in compliance with the License. 00006 * You may obtain a copy of the License at 00007 * 00008 * http://www.apache.org/licenses/LICENSE-2.0 00009 * 00010 * Unless required by applicable law or agreed to in writing, software 00011 * distributed under the License is distributed on an "AS IS" BASIS, 00012 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 00013 * See the License for the specific language governing permissions and 00014 * limitations under the License. 00015 */ 00016 00017 00018 #include "mbed.h" 00019 #include "EthernetInterface.h" 00020 #include "AppDraw.h" 00021 #include "lpc_swim_font.h" 00022 #include "lpc_colors.h" 00023 00024 /****************************************************************************** 00025 * Defines and typedefs 00026 *****************************************************************************/ 00027 00028 #define BTN_OFF 20 00029 00030 /****************************************************************************** 00031 * Local variables 00032 *****************************************************************************/ 00033 00034 static const COLOR_T COLORS[] = { 00035 RED, 00036 GREEN, 00037 BLUE, 00038 CYAN, 00039 MAGENTA, 00040 YELLOW, 00041 BLACK, 00042 }; 00043 00044 /****************************************************************************** 00045 * Private functions 00046 *****************************************************************************/ 00047 00048 static void buttonClicked(uint32_t x) 00049 { 00050 bool* done = (bool*)x; 00051 *done = true; 00052 } 00053 00054 void AppDraw::draw() 00055 { 00056 // Prepare fullscreen 00057 swim_window_open(_win, 00058 _disp->width(), _disp->height(), // full size 00059 (COLOR_T*)_fb, 00060 0,0,_disp->width()-1, _disp->height()-1, // window position and size 00061 0, // border 00062 WHITE, WHITE, BLACK); // colors: pen, backgr, forgr 00063 00064 _btn = new ImageButton(_win->fb, _win->xpmax - BTN_OFF - _resOk->width(), _win->ypmax - BTN_OFF - _resOk->height(), _resOk->width(), _resOk->height()); 00065 _btn->loadImages(_resOk); 00066 _btn->draw(); 00067 } 00068 00069 /****************************************************************************** 00070 * Public functions 00071 *****************************************************************************/ 00072 00073 AppDraw::AppDraw() : _disp(NULL), _win(NULL), _fb(NULL), _btn(NULL), _resOk(NULL) 00074 { 00075 } 00076 00077 AppDraw::~AppDraw() 00078 { 00079 teardown(); 00080 } 00081 00082 bool AppDraw::setup() 00083 { 00084 _disp = DMBoard::instance().display(); 00085 _win = (SWIM_WINDOW_T*)malloc(sizeof(SWIM_WINDOW_T)); 00086 _fb = _disp->allocateFramebuffer(); 00087 00088 return (_win != NULL && _fb != NULL); 00089 } 00090 00091 void AppDraw::runToCompletion() 00092 { 00093 // Alternative 1: use the calling thread's context to run in 00094 bool done = false; 00095 draw(); 00096 _btn->setAction(buttonClicked, (uint32_t)&done); 00097 void* oldFB = _disp->swapFramebuffer(_fb); 00098 00099 // Wait for touches 00100 TouchPanel* touch = DMBoard::instance().touchPanel(); 00101 bool ignore; 00102 int fingers = 0; 00103 touch->info(&ignore, &fingers, &ignore); 00104 if (fingers > MaxSupportedFingers) { 00105 fingers = MaxSupportedFingers; 00106 } 00107 while(!done) { 00108 // wait for a new touch signal (signal is sent from AppLauncher, 00109 // which listens for touch events) 00110 ThisThread::flags_wait_all(0x1); 00111 if (touch->read(_coords, fingers) == TouchPanel::TouchError_Ok) { 00112 for (int i = 0; i < fingers; i++) { 00113 if (_coords[i].z > 0) { 00114 _win->pen = COLORS[i]; 00115 swim_put_circle(_win, _coords[i].x, _coords[i].y, 2, 1); 00116 } 00117 } 00118 if (_btn->handle(_coords[0].x, _coords[0].y, _coords[0].z > 0)) { 00119 _btn->draw(); 00120 } 00121 } 00122 } 00123 00124 // User has clicked the button, restore the original FB 00125 _disp->swapFramebuffer(oldFB); 00126 swim_window_close(_win); 00127 } 00128 00129 bool AppDraw::teardown() 00130 { 00131 if (_win != NULL) { 00132 free(_win); 00133 _win = NULL; 00134 } 00135 if (_fb != NULL) { 00136 free(_fb); 00137 _fb = NULL; 00138 } 00139 if (_btn != NULL) { 00140 delete _btn; 00141 _btn = NULL; 00142 } 00143 return true; 00144 } 00145 00146 00147 void AppDraw::addResource(Resources id, Resource* res) 00148 { 00149 _resOk = res; 00150 } 00151
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