Demo for Embedded World 2015.
Dependencies: DMBasicGUI DMSupport
AppDraw.cpp
00001 /* 00002 * Copyright 2014 Embedded Artists AB 00003 * 00004 * Licensed under the Apache License, Version 2.0 (the "License"); 00005 * you may not use this file except in compliance with the License. 00006 * You may obtain a copy of the License at 00007 * 00008 * http://www.apache.org/licenses/LICENSE-2.0 00009 * 00010 * Unless required by applicable law or agreed to in writing, software 00011 * distributed under the License is distributed on an "AS IS" BASIS, 00012 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 00013 * See the License for the specific language governing permissions and 00014 * limitations under the License. 00015 */ 00016 00017 00018 #include "mbed.h" 00019 #include "EthernetInterface.h" 00020 #include "AppDraw.h" 00021 #include "lpc_swim_font.h" 00022 #include "lpc_colors.h" 00023 #include "image_data.h" 00024 00025 /****************************************************************************** 00026 * Defines and typedefs 00027 *****************************************************************************/ 00028 00029 #define BOX_SIDE 192 //256 00030 00031 #define BTN_WIDTH 65 00032 #define BTN_HEIGHT 40 00033 #define BTN_OFF 20 00034 00035 /****************************************************************************** 00036 * Local variables 00037 *****************************************************************************/ 00038 00039 static const COLOR_T COLORS[] = { 00040 RED, 00041 GREEN, 00042 BLUE, 00043 CYAN, 00044 MAGENTA, 00045 YELLOW, 00046 BLACK, 00047 }; 00048 00049 /****************************************************************************** 00050 * Private functions 00051 *****************************************************************************/ 00052 00053 static void buttonClicked(uint32_t x) 00054 { 00055 bool* done = (bool*)x; 00056 *done = true; 00057 } 00058 00059 void AppDraw::draw() 00060 { 00061 // Prepare fullscreen 00062 swim_window_open(_win, 00063 _disp->width(), _disp->height(), // full size 00064 (COLOR_T*)_fb, 00065 0,0,_disp->width()-1, _disp->height()-1, // window position and size 00066 0, // border 00067 WHITE, WHITE, BLACK); // colors: pen, backgr, forgr 00068 00069 _btn = new ImageButton(_win->fb, _win->xpmax - BTN_OFF - BTN_WIDTH, _win->ypmax - BTN_OFF - BTN_HEIGHT, BTN_WIDTH, BTN_HEIGHT); 00070 _btn->loadImages(img_ok, img_size_ok); 00071 _btn->draw(); 00072 } 00073 00074 /****************************************************************************** 00075 * Public functions 00076 *****************************************************************************/ 00077 00078 AppDraw::AppDraw() : _disp(NULL), _win(NULL), _fb(NULL), _btn(NULL) 00079 { 00080 } 00081 00082 AppDraw::~AppDraw() 00083 { 00084 teardown(); 00085 } 00086 00087 bool AppDraw::setup() 00088 { 00089 _disp = DMBoard::instance().display(); 00090 _win = (SWIM_WINDOW_T*)malloc(sizeof(SWIM_WINDOW_T)); 00091 _fb = _disp->allocateFramebuffer(); 00092 00093 return (_win != NULL && _fb != NULL); 00094 } 00095 00096 void AppDraw::runToCompletion() 00097 { 00098 // Alternative 1: use the calling thread's context to run in 00099 bool done = false; 00100 draw(); 00101 _btn->setAction(buttonClicked, (uint32_t)&done); 00102 void* oldFB = _disp->swapFramebuffer(_fb); 00103 00104 // Wait for touches 00105 TouchPanel* touch = DMBoard::instance().touchPanel(); 00106 bool ignore; 00107 int fingers = 0; 00108 touch->info(&ignore, &fingers, &ignore); 00109 if (fingers > MaxSupportedFingers) { 00110 fingers = MaxSupportedFingers; 00111 } 00112 while(!done) { 00113 // wait for a new touch signal (signal is sent from AppLauncher, 00114 // which listens for touch events) 00115 Thread::signal_wait(0x1); 00116 if (touch->read(_coords, fingers) == TouchPanel::TouchError_Ok) { 00117 for (int i = 0; i < fingers; i++) { 00118 if (_coords[i].z > 0) { 00119 _win->pen = COLORS[i]; 00120 swim_put_circle(_win, _coords[i].x, _coords[i].y, 2, 1); 00121 } 00122 } 00123 if (_btn->handle(_coords[0].x, _coords[0].y, _coords[0].z > 0)) { 00124 _btn->draw(); 00125 } 00126 } 00127 } 00128 00129 // User has clicked the button, restore the original FB 00130 _disp->swapFramebuffer(oldFB); 00131 swim_window_close(_win); 00132 } 00133 00134 bool AppDraw::teardown() 00135 { 00136 if (_win != NULL) { 00137 free(_win); 00138 _win = NULL; 00139 } 00140 if (_fb != NULL) { 00141 free(_fb); 00142 _fb = NULL; 00143 } 00144 if (_btn != NULL) { 00145 delete _btn; 00146 _btn = NULL; 00147 } 00148 return true; 00149 } 00150
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