Demo for Embedded World 2015.

Dependencies:   DMBasicGUI DMSupport

Demo running on several LPC4088 Display Modules on the Embedded World 2015 exhibition.

Information

To run the demo first drag-n-drop the to_sync.fs3 file to the MBED drive and then drag-n-drop the demo itself. This way both the file system and software are up to date.

This is what the launcher will look like:

/media/uploads/embeddedartists/ew2015_cap_000.png /media/uploads/embeddedartists/ew2015_cap_002.png /media/uploads/embeddedartists/ew2015_cap_003.png /media/uploads/embeddedartists/ew2015_cap_004.png /media/uploads/embeddedartists/ew2015_cap_005.png /media/uploads/embeddedartists/ew2015_cap_006.png

AppImageViewer.h

Committer:
alindvall
Date:
2015-02-19
Revision:
0:6bd24cbb88a1

File content as of revision 0:6bd24cbb88a1:

/*
 *  Copyright 2014 Embedded Artists AB
 *
 *  Licensed under the Apache License, Version 2.0 (the "License");
 *  you may not use this file except in compliance with the License.
 *  You may obtain a copy of the License at
 *
 *    http://www.apache.org/licenses/LICENSE-2.0
 *
 *  Unless required by applicable law or agreed to in writing, software
 *  distributed under the License is distributed on an "AS IS" BASIS,
 *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  See the License for the specific language governing permissions and
 *  limitations under the License.
 */
 
#ifndef APP_IMAGEVIEWER_H
#define APP_IMAGEVIEWER_H

#include "App.h"
#include "DMBoard.h"
#include "lpc_swim.h"
#include "ImageButton.h"
#include "Image.h"

/**
 * An App example. Searches for images on any connected media (USB Mass Storage, 
 * SD Card or QSPI File System) and presents the images one at a time, scaled to
 * fit the display.
 *
 * The purpose of this example is to show how to recursively search the file
 * systems and how to load images. The image scaling could be replaced with 
 * rotating, cropping or any other image operation. The two second delay between
 * images could be replaced with buttons or other touch events.
 */
class AppImageViewer : public App {
public:

	AppImageViewer();
	virtual ~AppImageViewer();

    virtual bool setup();
    virtual void runToCompletion();
    virtual bool teardown();

    void load(const char* file);

private:
    Display* _disp;
    SWIM_WINDOW_T* _win;
    void* _fb1;
    void* _fb2;
    ImageButton* _btn;
    Mail<Image::ImageData_t, 2> _mailbox;
    int _active;
    int _next;
    Mutex _allowedToRender;
    Mutex _imageLoaded;

    void draw();
};

#endif