Demo for Embedded World 2015.
Dependencies: DMBasicGUI DMSupport
Demo running on several LPC4088 Display Modules on the Embedded World 2015 exhibition.
Information
To run the demo first drag-n-drop the to_sync.fs3 file to the MBED drive and then drag-n-drop the demo itself. This way both the file system and software are up to date.
This is what the launcher will look like:
AppNetworkSettings.h
- Committer:
- embeddedartists
- Date:
- 2019-11-05
- Revision:
- 1:1a01ef434a72
- Parent:
- 0:6bd24cbb88a1
File content as of revision 1:1a01ef434a72:
/* * Copyright 2014 Embedded Artists AB * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef APP_NETWORK_SETTINGS_H #define APP_NETWORK_SETTINGS_H #include "App.h" #include "DMBoard.h" #include "lpc_swim.h" #include "Button.h" #include "ImageButton.h" #include "DigitButton.h" /** * An App example. Allows changing IP Address, Netmask and Gateway. * * The purpose of this example is to show some of the graphics primitives in * the SWIM library. */ class AppNetworkSettings : public App { public: AppNetworkSettings(); virtual ~AppNetworkSettings(); virtual bool setup(); virtual void runToCompletion(); virtual bool teardown(); void modifyValue(int mod); void changeActiveField(bool next); void setActiveField(uint32_t newField); private: enum Buttons { ButtonIp0, ButtonIp1, ButtonIp2, ButtonIp3, ButtonMask0, ButtonMask1, ButtonMask2, ButtonMask3, ButtonGw0, ButtonGw1, ButtonGw2, ButtonGw3, ButtonOk, ButtonCancel, ButtonUp, ButtonDown, ButtonLeft, ButtonRight, NumButtons, NumFields = ButtonOk, }; Display* _disp; SWIM_WINDOW_T* _win; void* _fb; Clickable* _buttons[NumButtons]; uint32_t _activeField; uint32_t _values[NumFields]; Image::ImageData_t _digitImage; void draw(); void markField(int field, bool active); void addIPField(int y, int idx, const char* lbl); }; #endif