A basic graphics package for the LPC4088 Display Module.

Dependents:   lpc4088_displaymodule_demo_sphere sampleGUI sampleEmptyGUI lpc4088_displaymodule_fs_aid ... more

Fork of DMBasicGUI by EmbeddedArtists AB

Revision:
2:efae611de184
Parent:
1:46c8df4608c8
Child:
3:3fabfe3339b8
--- a/Application/Button.h	Thu Dec 11 18:15:52 2014 +0000
+++ b/Application/Button.h	Fri Dec 19 07:37:24 2014 +0000
@@ -17,7 +17,7 @@
 #ifndef BUTTON_H
 #define BUTTON_H
 
-#include "lpc_swim.h"
+#include "Clickable.h"
 
 /**
  * Button example
@@ -62,7 +62,7 @@
  * }
  * @endcode
  */
-class Button {
+class Button : public Clickable {
 public:
 
     /** Creates a new button
@@ -79,16 +79,6 @@
      */
   Button(const char* caption, COLOR_T* fb, uint16_t x, uint16_t y, uint16_t width, uint16_t height);
   
-    /** Set the function to call when the button is clicked
-     *
-     *  Note that this function can be called with NULL as func to unregister the
-     *  callback function.
-     *
-     *  @param func the function to call
-     *  @param arc the argument to pass to the function when calling
-     */
-  void setAction(void (*func)(uint32_t arg), uint32_t arg) { _func = func; _funcArg = arg; }
-
     /** Changes the caption
      *
      *  @param caption the new text on the button
@@ -104,37 +94,14 @@
      */
   void setColors(COLOR_T bg, COLOR_T fg, COLOR_T bgPressed, COLOR_T fgPressed);
   
-    /** Process the touch event
-     *
-     *  This function will detect if and how the touch event affects it.
-     *  If the event causes the button to be clicked then the registered
-     *  callback function is called before handle() returns.
-     *
-     *  The return value is to let the caller now if the button should be
-     *  redrawn or not.
-     *
-     *  @param x       the touched x coordinate
-     *  @param y       the touched y coordinate
-     *  @param pressed true if the user pressed the display
-     *
-     *  @returns
-     *       true if the button should be redrawn
-     *       false if the event did not affect the button
-     */
-  bool handle(uint16_t x, uint16_t y, bool pressed);
-
     /** Draws the button
      */
-  void draw();
+  virtual void draw();
 
 private:
   const char* _caption;
   int _capx, _capy;
   COLOR_T _bgCol, _fgCol, _bgColPressed, _fgColPressed;
-  bool _enabled, _pressed;
-  void (*_func)(uint32_t arg);
-  uint32_t _funcArg;
-  SWIM_WINDOW_T _win;
 };
 
 #endif /* BUTTON_H */