ESP8266 driver using the NodeMCU interface
Dependencies: BufferedSerial
Dependents: esp8266_nodeMCU1 esp8266_2_thingspeak1 Solarator_0-0-2 IoTBurglar_and_Fire_AlarmSystem ... more
Fork of ESP8266Interface by
This is an alternative implementation of the ESP8266 driver that uses the NodeMCU firmware. The NodeMCU firmware provides a slightly larger feature set than the default firmware through a Lua interpreter.
Note
This library is currently in Alpha. It is not feature complete and has some bugs, proceed with caution. Fixes and patches are welcome!
Interface changes
- SSID and passphrase moved out of ESP8266Interface constructor and to ESP8266Interface::connect
- ESP8266Interface constructor provides optional timeout parameter to specify how long to wait for network operations
Note
NodeMCU defaults to a baud rate of 9600 instead of 115200 used by the default firmware.
Firmware
To install the NodeMCU firmware, follow the instructions on the Firmware Update wiki page using the nodemcu_integer_0.9.6-dev_20150406.bin binary at address 0x00000 instead of boot_v1.1.bin and user1.bin.
Since the NodeMCU firmware defaults to a baud rate of 9600, the Serial Passthrough program can be used to get direct access to the Lua interpreter running on the ESP8266.
Status
Working features:
- TCP Client
- UDP Client Transmit (Currently only UDP Server can recieve messages)
- Single Connection at a time
- Station Mode (Connects to AP)
- DNS Lookups
To be implemented:
- TCP Server
- UDP Server
- UDP Client recieve
- Multiple Connections tracked through Lua variables
- AP Mode (Act as access point)
- IPV6 support (Existing issue with NodeMCU)
Diff: Socket/UDPSocket.h
- Revision:
- 1:fb4494783863
- Child:
- 19:fb8d5bff2076
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Socket/UDPSocket.h Fri Aug 24 13:48:36 2012 +0000 @@ -0,0 +1,75 @@ +/* Copyright (C) 2012 mbed.org, MIT License + * + * Permission is hereby granted, free of charge, to any person obtaining a copy of this software + * and associated documentation files (the "Software"), to deal in the Software without restriction, + * including without limitation the rights to use, copy, modify, merge, publish, distribute, + * sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in all copies or + * substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING + * BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef UDPSOCKET_H +#define UDPSOCKET_H + +#include "Endpoint.h" +#include "Socket.h" + +#include <cstdint> + +/** +UDP Socket +*/ +class UDPSocket: public Socket { + +public: + /** Instantiate an UDP Socket. + */ + UDPSocket(); + + /** Init the UDP Client Socket without binding it to any specific port + \return 0 on success, -1 on failure. + */ + int init(void); + + /** Bind a UDP Server Socket to a specific port + \param port The port to listen for incoming connections on + \return 0 on success, -1 on failure. + */ + int bind(int port = -1); + + /** Send a packet to a remote endpoint + \param remote The remote endpoint + \param packet The packet to be sent + \param length The length of the packet to be sent + \return the number of written bytes on success (>=0) or -1 on failure + */ + int sendTo(Endpoint &remote, char *packet, int length); + + /** Receive a packet from a remote endpoint + \param remote The remote endpoint + \param buffer The buffer for storing the incoming packet data. If a packet + is too long to fit in the supplied buffer, excess bytes are discarded + \param length The length of the buffer + \return the number of received bytes on success (>=0) or -1 on failure + */ + int receiveFrom(Endpoint &remote, char *buffer, int length); + +private: + bool confEndpoint(Endpoint & ep); + bool readEndpoint(Endpoint & ep); + bool endpoint_configured; + bool endpoint_read; + +}; + +#include "def.h" + +#endif