#ifndef Bullet_H
#define Bullet_H

#include "mbed.h"
#include "N5110.h"
#include "Gamepad.h"
#include "Board.h"

/** Bullet Class
@author Dr Craig A. Evans, University of Leeds
@brief Controls the Bullet in the Pong game 
@date Febraury 2017
*/ 
class Bullet
{

public:
    Bullet();
    ~Bullet();
    void init(int x,int size,int speed,int height);
    void draw(N5110 &lcd);
    void update();
    /// accessors and mutators
    void set_velocity(Vector2D v);
    Vector2D get_velocity();
    Vector2D get_pos();
    void set_pos(Vector2D p);
    
private:

    Vector2D _velocity;
    int _size;
    int _x;
    int _y;
    //Bullet Bullet;
   
};
#endif