#ifndef APPLE_H
#define APPLE_H

#include "mbed.h"
#include "N5110.h"
#include "Gamepad.h"



class Apple

{
public:

    Apple();
    ~Apple();
    void init(int size);
    void draw(N5110 &lcd);
    Vector2D get_pos();
    void set_pos(Vector2D a);

private:

    int _x;
    int _y;
    int _size;

};
#endif