Matis Requis 201241242
Dependencies: mbed
Tempest Game
Game Screen
The board is made of 12 columns. The Hero stays at the top of the column
Game Controls
To control the hero spaceship point the joystick to the column you want the hero to go to.
Press the A button to shoot a bullet in the column you are currently in.
Diff: Alien/Alien.cpp
- Revision:
- 10:2ae9d4145410
- Parent:
- 9:759b419fec3b
--- a/Alien/Alien.cpp Tue May 26 07:26:13 2020 +0000 +++ b/Alien/Alien.cpp Tue May 26 16:31:22 2020 +0000 @@ -8,18 +8,23 @@ } +//initialises the alien with all the speed values and the path it uses void Alien::init(int column, int speed) { - _currentpos = 14; - srand(time(NULL)); //makes pseudo rando number generator have different seed every time based on the current time + _currentpos = 13; + //makes pseudo rando number generator have different seed every time based on the current time + srand(time(NULL)); _column = column; _board.path(); _alienspeed = speed; - _movcount = 1; + _movcount = 10; } +//draws the alien void Alien::draw(N5110 &lcd) { getxy(); + + //draws the alien in differnet orientation depending on the column if (_column < 3 && _column >= 0) { lcd.drawLine(_x-1, _y, _x+1, _y, 1); lcd.drawLine(_x-2, _y+1, _x+2, _y+1, 1); @@ -47,6 +52,7 @@ _column += _rand; _currentpos--; + //resets the speed limiter _movcount = _alienspeed; } else { _movcount--; @@ -54,27 +60,26 @@ } +//checks if the alien is at the end of the lane int Alien::checkdelete() { - if (_currentpos < 1) { - _loss = 1; + if (_currentpos < 1) { return 1; } else { return 0; } } -int Alien::checkobjective() { - if (_loss) { - return 1; - } else { - return 0; - } -} - +//returns the current position of the alien Vector2D Alien::getxy() { _x = _board.drawcolumn[_column][_currentpos].x; _y = _board.drawcolumn[_column][_currentpos].y; - - Vector2D p = {_board.drawcolumn[_column][_currentpos].x, _board.drawcolumn[_column][_currentpos].y}; - return p; -} \ No newline at end of file + + Vector2D alienxy = {_board.drawcolumn[_column][_currentpos].x, _board.drawcolumn[_column][_currentpos].y}; + return alienxy; +} + +//returns the column and position in the lane of the alien +Vector2D Alien::getcolumnpos() { + Vector2D aliencolpos = {_column, _currentpos}; + return aliencolpos; +} \ No newline at end of file