Matis Requis 201241242

Dependencies:   mbed

Tempest Game

Game Screen

https://os.mbed.com/media/uploads/MatisRequis/tempest_board_wiki.png The board is made of 12 columns. The Hero stays at the top of the column

Game Controls

https://os.mbed.com/media/uploads/MatisRequis/gamepad_buttons.png

To control the hero spaceship point the joystick to the column you want the hero to go to.

Press the A button to shoot a bullet in the column you are currently in.

Committer:
MatisRequis
Date:
Tue May 19 10:18:06 2020 +0000
Revision:
2:d59a92e65bd9
Child:
3:54132cf073d7
Add board, hero, TempestGame, and Bullet classes. Most of the draw() functions are done.

Who changed what in which revision?

UserRevisionLine numberNew contents of line
MatisRequis 2:d59a92e65bd9 1 #ifndef TEMPESTENGINE_H
MatisRequis 2:d59a92e65bd9 2 #define TEMPESTENGINE_H
MatisRequis 2:d59a92e65bd9 3
MatisRequis 2:d59a92e65bd9 4 #include "mbed.h"
MatisRequis 2:d59a92e65bd9 5 #include "N5110.h"
MatisRequis 2:d59a92e65bd9 6 #include "Gamepad.h"
MatisRequis 2:d59a92e65bd9 7 //#include "Bullet.h"
MatisRequis 2:d59a92e65bd9 8 //#include "Hero.h"
MatisRequis 2:d59a92e65bd9 9
MatisRequis 2:d59a92e65bd9 10 class TempestEngine {
MatisRequis 2:d59a92e65bd9 11
MatisRequis 2:d59a92e65bd9 12 public:
MatisRequis 2:d59a92e65bd9 13
MatisRequis 2:d59a92e65bd9 14 TempestEngine();
MatisRequis 2:d59a92e65bd9 15 ~TempestEngine();
MatisRequis 2:d59a92e65bd9 16
MatisRequis 2:d59a92e65bd9 17 void init(int column_amount, int bullet_speed);
MatisRequis 2:d59a92e65bd9 18 void readinput(Gamepad &pad);
MatisRequis 2:d59a92e65bd9 19 void draw(N5110 &lcd);
MatisRequis 2:d59a92e65bd9 20
MatisRequis 2:d59a92e65bd9 21 private:
MatisRequis 2:d59a92e65bd9 22
MatisRequis 2:d59a92e65bd9 23 int _column_amount;
MatisRequis 2:d59a92e65bd9 24 int _bullet_speed;
MatisRequis 2:d59a92e65bd9 25 int _d;
MatisRequis 2:d59a92e65bd9 26 int _a;
MatisRequis 2:d59a92e65bd9 27 };
MatisRequis 2:d59a92e65bd9 28
MatisRequis 2:d59a92e65bd9 29 #endif