Matis Requis 201241242

Dependencies:   mbed

Tempest Game

Game Screen

https://os.mbed.com/media/uploads/MatisRequis/tempest_board_wiki.png The board is made of 12 columns. The Hero stays at the top of the column

Game Controls

https://os.mbed.com/media/uploads/MatisRequis/gamepad_buttons.png

To control the hero spaceship point the joystick to the column you want the hero to go to.

Press the A button to shoot a bullet in the column you are currently in.

Committer:
MatisRequis
Date:
Fri May 22 10:37:26 2020 +0000
Revision:
5:a3c9a5837a7c
Parent:
4:8e3ba8d6d915
Child:
6:037dfa5064a1

        

Who changed what in which revision?

UserRevisionLine numberNew contents of line
MatisRequis 2:d59a92e65bd9 1 #include "Hero.h"
MatisRequis 2:d59a92e65bd9 2
MatisRequis 2:d59a92e65bd9 3 Hero::Hero() {
MatisRequis 2:d59a92e65bd9 4
MatisRequis 2:d59a92e65bd9 5 }
MatisRequis 2:d59a92e65bd9 6
MatisRequis 2:d59a92e65bd9 7 Hero::~Hero() {
MatisRequis 2:d59a92e65bd9 8
MatisRequis 2:d59a92e65bd9 9 }
MatisRequis 2:d59a92e65bd9 10
MatisRequis 2:d59a92e65bd9 11 void Hero::init(int column) {
MatisRequis 2:d59a92e65bd9 12 _column = column;
MatisRequis 2:d59a92e65bd9 13 }
MatisRequis 2:d59a92e65bd9 14
MatisRequis 2:d59a92e65bd9 15 void Hero::draw(N5110 &lcd) {
MatisRequis 4:8e3ba8d6d915 16
MatisRequis 2:d59a92e65bd9 17 Vector2D xypos = getxy();
MatisRequis 2:d59a92e65bd9 18
MatisRequis 2:d59a92e65bd9 19 _x = xypos.x;
MatisRequis 2:d59a92e65bd9 20 _y = xypos.y;
MatisRequis 2:d59a92e65bd9 21
MatisRequis 2:d59a92e65bd9 22 if (_column < 3 && _column >= 0) {
MatisRequis 2:d59a92e65bd9 23 lcd.drawRect(_x+4, _y, 6, 2, FILL_BLACK);
MatisRequis 4:8e3ba8d6d915 24 lcd.drawLine(_x+2, _y+1, _x+11, _y+1, 1);
MatisRequis 4:8e3ba8d6d915 25 lcd.drawLine(_x+2, _y+3, _x+3, _y+4, 1);
MatisRequis 4:8e3ba8d6d915 26 lcd.drawLine(_x+11, _y+3, _x+10, _y+4, 1);
MatisRequis 2:d59a92e65bd9 27
MatisRequis 2:d59a92e65bd9 28 } else if (_column < 6 && _column > 2) {
MatisRequis 4:8e3ba8d6d915 29 lcd.drawLine(_x, _y+4, _x, _y+9, 1);
MatisRequis 4:8e3ba8d6d915 30 lcd.drawLine(_x-1, _y+2,_x-1, _y+11, 1);
MatisRequis 4:8e3ba8d6d915 31 lcd.drawLine(_x-3, _y+2, _x-4, _y+3, 1);
MatisRequis 4:8e3ba8d6d915 32 lcd.drawLine(_x-3, _y+11, _x-4, _y+10, 1);
MatisRequis 2:d59a92e65bd9 33
MatisRequis 2:d59a92e65bd9 34 } else if (_column < 9 && _column > 5) {
MatisRequis 4:8e3ba8d6d915 35 lcd.drawLine(_x-4, _y, _x-9, _y, 1);
MatisRequis 4:8e3ba8d6d915 36 lcd.drawLine(_x-2, _y-1, _x-11, _y-1, 1);
MatisRequis 4:8e3ba8d6d915 37 lcd.drawLine(_x-2, _y-3, _x-3, _y-4, 1);
MatisRequis 4:8e3ba8d6d915 38 lcd.drawLine(_x-11, _y-3, _x-10, _y-4, 1);
MatisRequis 4:8e3ba8d6d915 39
MatisRequis 4:8e3ba8d6d915 40 } else if (_column < 12 && _column > 8) {
MatisRequis 4:8e3ba8d6d915 41 lcd.drawLine(_x, _y-4, _x, _y-9, 1);
MatisRequis 4:8e3ba8d6d915 42 lcd.drawLine(_x+1, _y-2, _x+1, _y-11, 1);
MatisRequis 4:8e3ba8d6d915 43 lcd.drawLine(_x+3, _y-2, _x+4, _y-4, 1);
MatisRequis 4:8e3ba8d6d915 44 lcd.drawLine(_x+3, _y-11, _x+4, _y-10, 1);
MatisRequis 2:d59a92e65bd9 45 }
MatisRequis 2:d59a92e65bd9 46 }
MatisRequis 2:d59a92e65bd9 47
MatisRequis 4:8e3ba8d6d915 48
MatisRequis 4:8e3ba8d6d915 49 void Hero::update(float d, float mag, int a) {
MatisRequis 4:8e3ba8d6d915 50
MatisRequis 4:8e3ba8d6d915 51 _d = d;
MatisRequis 4:8e3ba8d6d915 52 _mag = mag;
MatisRequis 2:d59a92e65bd9 53
MatisRequis 4:8e3ba8d6d915 54 if (_d < 0) {
MatisRequis 4:8e3ba8d6d915 55 } else if (_d <= 15) {
MatisRequis 4:8e3ba8d6d915 56 _column = 1;
MatisRequis 4:8e3ba8d6d915 57 } else if (_d <= 45) {
MatisRequis 4:8e3ba8d6d915 58 _column = 2;
MatisRequis 4:8e3ba8d6d915 59 } else if (_d <= 75) {
MatisRequis 4:8e3ba8d6d915 60 _column = 3;
MatisRequis 4:8e3ba8d6d915 61 } else if (_d <= 105) {
MatisRequis 4:8e3ba8d6d915 62 _column = 4;
MatisRequis 4:8e3ba8d6d915 63 } else if (_d <= 135) {
MatisRequis 4:8e3ba8d6d915 64 _column = 5;
MatisRequis 4:8e3ba8d6d915 65 } else if (_d <= 165) {
MatisRequis 4:8e3ba8d6d915 66 _column = 6;
MatisRequis 4:8e3ba8d6d915 67 } else if (_d <= 195) {
MatisRequis 4:8e3ba8d6d915 68 _column = 7;
MatisRequis 4:8e3ba8d6d915 69 } else if (_d <= 225) {
MatisRequis 4:8e3ba8d6d915 70 _column = 8;
MatisRequis 4:8e3ba8d6d915 71 } else if (_d <= 255) {
MatisRequis 4:8e3ba8d6d915 72 _column = 9;
MatisRequis 4:8e3ba8d6d915 73 } else if (_d <= 285) {
MatisRequis 4:8e3ba8d6d915 74 _column = 10;
MatisRequis 4:8e3ba8d6d915 75 } else if (_d <= 315) {
MatisRequis 4:8e3ba8d6d915 76 _column = 11;
MatisRequis 4:8e3ba8d6d915 77 } else if (_d <= 345) {
MatisRequis 4:8e3ba8d6d915 78 _column = 0;
MatisRequis 4:8e3ba8d6d915 79 } else {
MatisRequis 4:8e3ba8d6d915 80 _column = 1;
MatisRequis 2:d59a92e65bd9 81 }
MatisRequis 5:a3c9a5837a7c 82
MatisRequis 5:a3c9a5837a7c 83 if (a == 1) {
MatisRequis 5:a3c9a5837a7c 84 shoot = 1;
MatisRequis 5:a3c9a5837a7c 85 }
MatisRequis 2:d59a92e65bd9 86 }
MatisRequis 2:d59a92e65bd9 87
MatisRequis 4:8e3ba8d6d915 88
MatisRequis 2:d59a92e65bd9 89 Vector2D Hero::getxy() {
MatisRequis 2:d59a92e65bd9 90 if (_column == 0) {
MatisRequis 2:d59a92e65bd9 91 Vector2D p = {21, 1};
MatisRequis 2:d59a92e65bd9 92 return p;
MatisRequis 2:d59a92e65bd9 93 } else if (_column == 1) {
MatisRequis 2:d59a92e65bd9 94 Vector2D p = {35, 1};
MatisRequis 2:d59a92e65bd9 95 return p;
MatisRequis 2:d59a92e65bd9 96 } else if (_column == 2) {
MatisRequis 4:8e3ba8d6d915 97 Vector2D p = {48, 1};
MatisRequis 2:d59a92e65bd9 98 return p;
MatisRequis 2:d59a92e65bd9 99 } else if (_column == 3) {
MatisRequis 4:8e3ba8d6d915 100 Vector2D p = {64, 3};
MatisRequis 2:d59a92e65bd9 101 return p;
MatisRequis 2:d59a92e65bd9 102 } else if (_column == 4) {
MatisRequis 4:8e3ba8d6d915 103 Vector2D p = {64, 17};
MatisRequis 2:d59a92e65bd9 104 return p;
MatisRequis 2:d59a92e65bd9 105 } else if (_column == 5) {
MatisRequis 4:8e3ba8d6d915 106 Vector2D p = {64, 30};
MatisRequis 2:d59a92e65bd9 107 return p;
MatisRequis 2:d59a92e65bd9 108 } else if (_column == 6) {
MatisRequis 4:8e3ba8d6d915 109 Vector2D p = {62, 46};
MatisRequis 2:d59a92e65bd9 110 return p;
MatisRequis 2:d59a92e65bd9 111 } else if (_column == 7) {
MatisRequis 4:8e3ba8d6d915 112 Vector2D p = {48, 46};
MatisRequis 2:d59a92e65bd9 113 return p;
MatisRequis 2:d59a92e65bd9 114 } else if (_column == 8) {
MatisRequis 4:8e3ba8d6d915 115 Vector2D p = {35, 46};
MatisRequis 2:d59a92e65bd9 116 return p;
MatisRequis 2:d59a92e65bd9 117 } else if (_column == 9) {
MatisRequis 4:8e3ba8d6d915 118 Vector2D p = {19, 44};
MatisRequis 2:d59a92e65bd9 119 return p;
MatisRequis 2:d59a92e65bd9 120 } else if (_column == 10) {
MatisRequis 4:8e3ba8d6d915 121 Vector2D p = {19, 30};
MatisRequis 2:d59a92e65bd9 122 return p;
MatisRequis 2:d59a92e65bd9 123 } else if (_column == 11) {
MatisRequis 2:d59a92e65bd9 124 Vector2D p = {19, 17};
MatisRequis 2:d59a92e65bd9 125 return p;
MatisRequis 4:8e3ba8d6d915 126 } else {
MatisRequis 4:8e3ba8d6d915 127 Vector2D p = {0,0};
MatisRequis 4:8e3ba8d6d915 128 return p;
MatisRequis 4:8e3ba8d6d915 129 }
MatisRequis 2:d59a92e65bd9 130 }