
#include "mbed.h"
#include "N5110.h"
#include "Gamepad.h"
#include "Bullet.h"
#include <vector>

class BulletS
{    
public:
    BulletS();
    ~BulletS();
    void init();
    void render(N5110 &lcd);
    void update(Gamepad &pad, N5110 &lcd, int shipx, int shipy);
    vector<Bullet> get_vector();
    void set_hit(int i, bool x);

private:
    vector<Bullet> bullet_vector;
    int X;
    int Y;
    int Shot;
};