#ifndef SPIKES_H
#define SPIKES_H

#include "mbed.h"
#include "N5110.h"
#include "Gamepad.h"
#include "Aim.h"
#include "Heston.h"

/** spikes Class
@date april 2020
*/ 

class Spikes
{

public:
    Spikes();
    ~Spikes();
    void init();
    void draw(N5110 &lcd);
    void draw2(N5110 &lcd);
    void draw3(N5110 &lcd);
    void updatey();
    void updatex();
    void updatexn();
    void position(int x);
    Vector2D get_pos();
    void hit(Gamepad &pad);
    
private:

    int _height;
    int _width;
    int _x;
    int _y;
    int _speed;

};


#endif