test 1 doc

Dependencies:   mbed Gamepad2

Revision:
13:cb5ed2f0cbd5
Parent:
12:eb8d30593e95
Child:
14:58887d7e1072
--- a/Engine/Engine.cpp	Wed May 27 04:22:47 2020 +0000
+++ b/Engine/Engine.cpp	Wed May 27 04:36:22 2020 +0000
@@ -103,7 +103,8 @@
 //updates enemy file
 void Engine::update(Gamepad &pad)
 {
-    fellDown();
+    //fellDown();
+    coinTaken();
     floorCollide();
     //enemyCollide();
     //spawnEnemy();
@@ -163,6 +164,15 @@
 }
 
 
+////////////////////// GOT COIN /////////////////////////////////////////
+void Engine::coinTaken(){
+        coinPos = coin.get_pos();
+        if(player.x+4 >= coinPos.x-2 & player.y+4 >= coinPos.y-2 & player.x+4 <= coinPos.x+2 & player.y+4 <= coinPos.x+2){
+                coin.set_pos(10, 10);
+            }
+    }
+
+
 
 ////////////////////// ENNEMY COLLIDE ///////////////////////////////////
 bool Engine::enemyCollide()