test 1 doc

Dependencies:   mbed Gamepad2

Revision:
10:9317a62bd4d0
Parent:
9:9830d3a78572
Child:
11:b3024ab59fa5
--- a/Engine/Engine.cpp	Wed May 27 00:49:39 2020 +0000
+++ b/Engine/Engine.cpp	Wed May 27 02:00:08 2020 +0000
@@ -2,7 +2,6 @@
 
 Platform maps[6] = {Platform(0, 40, 20, 3), Platform(0, 14, 20, 3), Platform(64, 14, 10, 3), Platform(70, 40, 20, 3), Platform(5, 20, 30, 3), Platform(55, 30, 25, 3)};
 int mapSize = sizeof(maps)/sizeof(*maps);
-vector <Enemy> enemies;
 
 
 ////////////////////// DRAW MAP //////////////////////////
@@ -40,8 +39,10 @@
     _p.init(_px, _py);
 
     //ennemy
-    enemies.push_back(Enemy(0, 0));
-    enemies.push_back(Enemy(75, 0));
+    enemies.push_back(Enemy(0,0, 10));
+    enemies.push_back(Enemy(0,75, 20));
+    enemies.push_back(Enemy(1,20, 0));
+    enemies.push_back(Enemy(1,60, 30));
 
 
     //physics parameters
@@ -94,33 +95,34 @@
 
 ////////////////////// UPDATE //////////////////////////
 //provide the player file with necessary Joystick values
+//updates enemy file
 void Engine::update(Gamepad &pad)
 {
     floorCollide();
-    efloorCollide();
-    spawnEnemy();
-
+    //spawnEnemy();
     _p.update(_d,_mag, _Ypos, _fall, _jump);
 
     for(int i = 0; i < enemies.size(); i ++) {
-        enemies.at(i).update(_eYpos.at(i), _efall.at(i));
-        //printf("Enemy %i!\n", i);
+        enemies.at(i).update(2,2);
     }
 
-    /*
-        if (_c == true) {
+}
+
 
-            //debug
-            //printf("collison\n");
-        } else {
+/*
+    if (_c == true) {
 
-            //debug
-            //printf("no collison\n");
-        }
-        //enemmyCollide(pad);
+        //debug
+        //printf("collison\n");
+    } else {
+
+        //debug
+        //printf("no collison\n");
     }
-    */
+    //enemmyCollide(pad);
 }
+*/
+
 
 ////////////////////// FLOOR COLLISION //////////////////////////
 void Engine::floorCollide()
@@ -158,86 +160,7 @@
 void Engine::spawnEnemy()
 {
 
-
-    for(int i = 0; i < enemies.size(); i ++) {
-        //printf("%s", enemies.at(i).fell() ? "true\n" : "false\n");
-        if ( enemies.at(i).fell() == true ) {
-            int f = rand()%2;
-            if ( f == 0) {
-                place =1;
-            } else if ( f ==1) {
-                place = 0;
-            }
-            printf("%s\n", f ? "true" : "false");
-            //enemies.erase(enemies.begin() + i);
-            switch(place) {
-                case 1:
-                    enemies.at(i).set_pos(0,0);
-                    //enemies.push_back(Enemy(0,0));
-                    break;
-                case 0:
-                    enemies.at(i).set_pos(0,75);
-                    //enemies.push_back(Enemy(0,75));
-                    break;
-            }
-
-        }
-    }
-
 }
 
 
-////////////////////// ENNEMY FLOOR COLLISION //////////////////////////
-void Engine::efloorCollide()
-{
-    vector <Vector2D> epos;
-    Vector4 coord[mapSize];
-    int b;
-    //coordinates of platforms
-    for(int i = 0; i < mapSize; i++) {
-        coord[i] = maps[i].get_pos();
-    }
 
-    for(int i = 0; i <enemies.size(); i++) {
-        epos.push_back(enemies.at(i).get_pos());
-        _eYpos.push_back(1);
-        _efall.push_back(true);
-        
-        //printf("pos of %i: %f, %f\n", i, epos.at(i).x, epos.at(i).y);
-    }
-
-/*
-    if(_e == false) {
-        //_efall = true;
-        for(int i=0; i<mapSize; i++) {
-            for(int j=0; j < epos.size(); j++) {
-                if(epos.at(j).x >= coord[i].x && epos.at(j).x+1 <= coord[i].x + coord[i].width && epos.at(j).y+6 >= coord[i].y && epos.at(j).y+6 <= coord[i].y + coord[i].height) {
-                    b = j;
-                    _e = true;
-                    //printf("%f, %f\n", epos.at(j).x,epos.at(j).y );
-                }
-            }
-        }
-    }
-
-    if(_e == true) {
-        _eYpos.at(i) = coord[b].y - 8;
-        _efall.at(i) = false;
-        _e = false;
-        //printf("enemy fall");
-    }
-*/
-    for(int i=0; i < mapSize; i++){
-            for(int j=0; j< epos.size(); j++){
-                    if(epos.at(j).x >= coord[i].x && epos.at(j).x+1 <= coord[i].x + coord[i].width && epos.at(j).y+6 >= coord[i].y && epos.at(j).y+6 <= coord[i].y + coord[i].height){
-                            _eYpos.at(i) = coord[i].y - 8;
-                            _efall.at(i) = false;
-                        }
-                    else{
-                            _efall.at(i) = true;
-                        }
-                }
-        }
-
-}
-