test 1 doc

Dependencies:   mbed Gamepad2

Committer:
joebarhouch
Date:
Tue May 26 22:15:42 2020 +0000
Revision:
8:d19b30a6cd69
Parent:
5:928c2eee4109
Child:
9:9830d3a78572
Implemented enemies with AI that walk around with physics

Who changed what in which revision?

UserRevisionLine numberNew contents of line
joebarhouch 8:d19b30a6cd69 1 #ifndef SPRITES_H
joebarhouch 8:d19b30a6cd69 2 #define SPRITES_H
joebarhouch 3:e4e1cbf750b6 3
joebarhouch 8:d19b30a6cd69 4 int s_player[] = {
joebarhouch 3:e4e1cbf750b6 5 1,1,1,1,1,1,1,0,0,
joebarhouch 3:e4e1cbf750b6 6 1,1,1,1,1,1,1,0,0,
joebarhouch 3:e4e1cbf750b6 7 1,1,1,0,1,0,1,0,0,
joebarhouch 3:e4e1cbf750b6 8 1,1,1,0,1,0,1,1,1,
joebarhouch 3:e4e1cbf750b6 9 1,1,1,0,1,0,1,1,0,
joebarhouch 3:e4e1cbf750b6 10 1,1,1,1,1,1,1,0,0,
joebarhouch 3:e4e1cbf750b6 11 0,1,1,0,1,1,0,0,0,
joebarhouch 3:e4e1cbf750b6 12 0,1,1,0,1,1,0,0,0
joebarhouch 3:e4e1cbf750b6 13 };
joebarhouch 3:e4e1cbf750b6 14
joebarhouch 3:e4e1cbf750b6 15
joebarhouch 8:d19b30a6cd69 16 int s_player_inv[] = {
joebarhouch 3:e4e1cbf750b6 17 0,0,1,1,1,1,1,1,1,
joebarhouch 3:e4e1cbf750b6 18 0,0,1,1,1,1,1,1,1,
joebarhouch 3:e4e1cbf750b6 19 0,0,1,0,1,0,1,1,1,
joebarhouch 3:e4e1cbf750b6 20 1,1,1,0,1,0,1,1,1,
joebarhouch 3:e4e1cbf750b6 21 0,1,1,0,1,0,1,1,1,
joebarhouch 3:e4e1cbf750b6 22 0,1,1,1,1,1,1,1,1,
joebarhouch 3:e4e1cbf750b6 23 0,0,0,1,1,0,1,1,0,
joebarhouch 3:e4e1cbf750b6 24 0,0,0,1,1,0,1,1,0
joebarhouch 3:e4e1cbf750b6 25 };
joebarhouch 4:cf5088ace087 26
joebarhouch 8:d19b30a6cd69 27
joebarhouch 8:d19b30a6cd69 28
joebarhouch 8:d19b30a6cd69 29 #endif