#include "mbed.h"
#include "N5110.h"
#include "Gamepad.h"


class Enemy
{
public:

    Enemy();
    ~Enemy();
    void init();
    void draw(N5110 &lcd);
    void update(int player_x, int player_y);
    int get_x();
    int get_y();

private:

    int _x;
    int _y;
    int _speed;
};