#ifndef PPL_H
#define PPL_H

#include "mbed.h"
#include "N5110.h"
#include "Gamepad.h"


class Ppl
{

public:
    Ppl();
    ~Ppl();
    void init(int x0, int y0);
    void draw(N5110 &lcd);
    void check();
    /// accessors and mutators
    Vector2D get_pos();
    void set_pos(Vector2D p);
    
private:

    int _x;
    int _y;
};
#endif