Game codes for Pokemon Academy Yiu Fai Kwok - 201198802 I have read the University Regulations on Plagiarism and state that the work covered by this declaration is my own and does not contain any unacknowledged work from other sources.

Dependencies:   mbed FXOS8700CQ mbed-rtos

Revision:
16:4e49f5cb972e
Parent:
11:5a6b9dffd78a
diff -r a65444eb1194 -r 4e49f5cb972e Game_one/Coin_files/Coin.cpp
--- a/Game_one/Coin_files/Coin.cpp	Sat Apr 20 11:53:09 2019 +0000
+++ b/Game_one/Coin_files/Coin.cpp	Sat Apr 20 15:20:43 2019 +0000
@@ -16,7 +16,7 @@
     
     int position = rand() % 4; // randomise initial direction. 
 
-    // 4 possibilities. Get random modulo and set velocities accordingly
+    // 4 possibilities. Get random modulo and set initial position accordingly
     if (position == 0) {
         _x = -9;
         _y = 1;
@@ -48,7 +48,7 @@
         {0,0,1,1,0,0,0,1,0,0},
         {0,0,0,1,1,1,1,0,0,0},
     };
-
+    // Sprite for the coin object
     lcd.drawSprite(_x, _y, 12, 10, (int*)coin_data);
 }