Game codes for Pokemon Academy Yiu Fai Kwok - 201198802 I have read the University Regulations on Plagiarism and state that the work covered by this declaration is my own and does not contain any unacknowledged work from other sources.
Dependencies: mbed FXOS8700CQ mbed-rtos
Game_two/Character_files/Game_two_cha.cpp
- Committer:
- yfkwok
- Date:
- 2019-04-18
- Revision:
- 14:abe64fe0b6a5
- Child:
- 21:704d938acf5d
File content as of revision 14:abe64fe0b6a5:
#include "Game_two_cha.h" Game_two_cha::Game_two_cha() { } Game_two_cha::~Game_two_cha() { } void Game_two_cha::init() { _x = WIDTH/2 - 9; //x position fixed _y = HEIGHT/2 - 9; //y initial position at mid-point of screen _speed = 1; // default speed _score = 0; // start score from zero } void Game_two_cha::draw(N5110 &lcd, int cha) { if(cha == 1){_c1.draw_cha1_sprite(_x, _y, lcd);} else if(cha == 2){_c1.draw_cha2_sprite(_x, _y, lcd);} else if(cha == 3){_c1.draw_cha3_sprite(_x, _y, lcd);} } void Game_two_cha::draw_alt(N5110 &lcd, int cha) { if(cha == 1){_c1.draw_cha1_alt_sprite(_x, _y, lcd);} else if(cha == 2){_c1.draw_cha2_alt_sprite(_x, _y, lcd);} else if(cha == 3){_c1.draw_cha3_alt_sprite(_x, _y, lcd);} } void Game_two_cha::update(Direction d,float mag) { _speed = int(mag*10.0f); // scale is arbitrary, could be changed in future // update y value depending on direction of movement // North is decrement as origin is at the top-left so decreasing moves up if (d == N) {_y-=_speed;} else if (d == NE) {_y-=_speed; _x+=_speed;} else if (d == E) {_x+=_speed;} else if (d == SE) {_y+=_speed; _x+=_speed;} else if (d == S) {_y+=_speed;} else if (d == SW) {_y+=_speed; _x-=_speed;} else if (d == W) {_x-=_speed;} else if (d == NW) {_y-=_speed; _x-=_speed;} // check the y origin to ensure that the character doesn't go off screen if (_y < 1) {_y = 1;} if (_y > HEIGHT - 18) {_y = HEIGHT - 18;} } void Game_two_cha::add_score() { _score++; } int Game_two_cha::get_score() { return _score; } Vector2D Game_two_cha::get_pos() { Vector2D p = {_x,_y}; return p; }