Game codes for Pokemon Academy Yiu Fai Kwok - 201198802 I have read the University Regulations on Plagiarism and state that the work covered by this declaration is my own and does not contain any unacknowledged work from other sources.
Dependencies: mbed FXOS8700CQ mbed-rtos
Characters/Squirtle.cpp
- Committer:
- yfkwok
- Date:
- 2019-05-09
- Revision:
- 34:3ddfaa217eca
- Parent:
- 31:0d2c19a285f6
File content as of revision 34:3ddfaa217eca:
#include "Squirtle.h" Squirtle::Squirtle() { } Squirtle::~Squirtle() { } //Enumerate instruction menu from page 1 - 3 enum Page { PAGE_1, PAGE_2, PAGE_3 }; void Squirtle::draw_cha1_sprite(int pos_x, int pos_y,N5110 &lcd) { int squirtle_data[17][21] = { {0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,0,0}, {0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,1,0,0,0,1,0}, {0,1,0,0,0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0,1}, {0,1,0,0,0,0,0,0,0,1,1,1,1,0,1,0,0,0,1,0,1}, {1,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,0,0,1}, {1,0,0,0,0,0,1,0,0,0,0,1,1,1,1,0,0,1,0,1,0}, {1,0,0,0,0,1,1,0,0,0,0,1,1,1,1,0,1,1,1,0,0}, {0,1,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0}, {0,0,1,1,0,0,0,0,1,1,0,0,0,1,1,1,0,0,0,0,0}, {0,0,1,0,1,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0}, {0,0,0,1,1,0,0,1,0,0,0,1,0,1,1,1,0,0,0,0,0}, {0,0,0,0,0,1,0,0,1,1,1,1,0,1,1,1,0,0,0,0,0}, {0,0,0,0,1,0,1,0,0,0,0,0,1,0,1,0,0,0,0,0,0}, {0,0,0,0,0,1,1,1,1,0,0,0,1,0,1,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,1,1,1,0,1,1,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0}, }; _pos_x = pos_x; _pos_y = pos_y; lcd.drawSprite(_pos_x, _pos_y, 17, 21, (int *)squirtle_data); } void Squirtle::draw_cha1_alt_sprite(int pos_x, int pos_y,N5110 &lcd) { int squirtle_alt_data[17][21] = { {0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,1,1,1,0,0}, {0,1,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,1,0}, {0,1,0,0,0,0,0,0,0,1,1,1,1,0,1,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,1,0,1}, {1,0,0,0,0,0,1,0,0,0,0,1,1,1,1,0,0,1,0,0,1}, {1,0,0,0,0,1,1,0,0,0,0,1,1,1,1,0,0,1,0,1,0}, {0,1,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,1,1,0,0}, {0,0,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0}, {0,0,1,1,1,1,1,1,1,1,0,0,0,1,1,1,0,0,0,0,0}, {0,0,0,1,1,0,0,1,0,0,0,1,0,1,1,1,0,0,0,0,0}, {0,0,0,0,0,1,0,1,0,0,1,1,0,1,1,1,0,0,0,0,0}, {0,0,0,0,0,1,1,0,1,1,0,0,1,0,1,0,0,0,0,0,0}, {0,0,0,0,1,0,1,1,1,0,0,0,1,0,1,0,0,0,0,0,0}, {0,0,0,0,0,1,1,0,1,1,1,0,1,1,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0}, }; _pos_x = pos_x; _pos_y = pos_y; lcd.drawSprite(_pos_x, _pos_y, 17, 21, (int *)squirtle_alt_data); } void Squirtle::draw_cha2_sprite(int pos_x, int pos_y, N5110 &lcd) { int squirtle_2_data[20][23] = { {0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,1,0,0,0,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0}, {0,0,1,0,0,1,1,1,1,0,1,0,0,0,1,0,0,0,0,1,1,1,0}, {0,0,1,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,0,1}, {0,1,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,1,0,0,1,0,1}, {0,1,0,0,0,0,0,0,1,0,0,0,1,1,0,0,0,1,0,1,0,0,1}, {1,1,0,0,0,0,1,0,0,1,1,1,1,1,1,0,1,0,0,0,1,1,0}, {1,0,0,0,0,1,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,1,0}, {1,0,0,0,1,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,1,0}, {0,1,0,0,0,1,0,0,0,0,0,1,0,1,1,1,1,0,0,0,0,1,0}, {0,0,1,1,0,0,0,0,0,1,1,0,0,0,1,1,1,0,0,0,1,0,0}, {0,0,1,0,1,1,1,0,1,0,0,0,0,0,1,1,1,0,1,1,0,0,0}, {0,0,0,1,1,0,0,0,1,0,0,0,1,0,1,1,1,1,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,1,1,1,1,0,1,1,1,0,0,0,0,0,0}, {0,0,0,0,1,0,1,1,0,0,0,0,1,1,0,1,0,0,0,0,0,0,0}, {0,0,0,0,0,1,1,1,1,0,0,1,0,1,0,1,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0}, }; _pos_x = pos_x; _pos_y = pos_y; lcd.drawSprite(_pos_x, _pos_y, 20, 23, (int *)squirtle_2_data); } void Squirtle::draw_cha2_alt_sprite(int pos_x, int pos_y,N5110 &lcd) { int squirtle_a2_data[20][23] = { {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,1,0,0,1,1,1,1,0,1,1,1,1,0,0,0,0,0,0,0,0,0}, {0,0,1,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,1,1,0}, {0,1,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,1}, {0,1,0,0,0,0,0,0,1,0,0,0,1,1,0,0,0,1,0,0,1,0,1}, {1,1,0,0,0,0,1,0,0,1,1,1,1,1,1,0,0,1,0,1,0,0,1}, {1,0,0,0,0,1,0,0,0,0,0,0,1,1,1,1,1,0,0,0,1,1,0}, {1,0,0,0,1,1,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,1,0}, {0,1,0,0,0,1,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,1,0}, {0,0,1,1,0,0,0,0,0,0,0,1,0,0,1,1,1,0,0,0,1,0,0}, {0,0,0,1,1,1,1,0,0,1,1,0,0,0,1,1,1,0,1,1,0,0,0}, {0,0,0,1,1,0,0,0,1,0,0,0,0,0,1,1,1,1,0,0,0,0,0}, {0,0,0,0,1,1,0,0,1,0,0,0,1,0,1,1,1,0,0,0,0,0,0}, {0,0,0,0,0,0,1,1,0,1,1,1,1,1,0,1,0,0,0,0,0,0,0}, {0,0,0,0,0,1,0,1,1,0,0,1,0,1,0,1,0,0,0,0,0,0,0}, {0,0,0,0,0,0,1,1,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0}, }; _pos_x = pos_x; _pos_y = pos_y; lcd.drawSprite(_pos_x, _pos_y, 20, 23, (int *)squirtle_a2_data); } void Squirtle::draw_cha3_sprite(int pos_x, int pos_y,N5110 &lcd) { int squirtle_3_data[21][23] = { {0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,1,1,1,0,0,0,1,1,0,0,0,0,0,0}, {0,0,0,1,1,1,1,0,1,1,1,1,1,1,1,0,0,1,0,0,0,0,0}, {0,0,0,1,0,1,1,1,1,1,1,1,1,1,0,1,1,0,1,0,0,0,0}, {0,0,0,1,0,0,0,1,1,1,1,1,1,0,0,1,1,0,1,0,0,0,0}, {0,0,1,0,0,0,0,0,0,1,0,1,1,1,0,0,0,1,0,0,0,0,0}, {0,1,0,0,0,0,0,0,0,0,0,1,1,1,1,0,1,1,1,0,0,0,0}, {0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,1,1,1,1,0,0,0,0}, {1,0,0,0,0,0,1,0,0,0,0,1,0,1,1,1,0,1,1,1,1,1,1}, {1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,1,0,1,1,0,0,1}, {1,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,1,0,1,1,0,1,0}, {0,1,0,0,0,0,0,0,0,1,0,1,0,0,0,0,1,0,0,1,1,0,0}, {0,0,1,1,0,0,0,1,1,0,1,0,0,0,0,1,0,1,1,0,0,0,0}, {0,0,0,0,1,1,1,0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,0}, {0,0,0,0,0,1,1,0,0,1,1,0,0,1,0,0,0,0,0,1,0,0,0}, {0,0,0,0,0,1,1,1,0,0,1,0,1,1,1,1,0,0,0,1,0,0,0}, {0,0,0,0,0,0,0,0,1,1,0,1,0,1,0,0,0,0,1,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,1,0,0,1,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0}, }; _pos_x = pos_x; _pos_y = pos_y; lcd.drawSprite(_pos_x, _pos_y, 21, 23, (int *)squirtle_3_data); } void Squirtle::draw_cha3_alt_sprite(int pos_x, int pos_y,N5110 &lcd) { int squirtle_a3_data[21][23] = { {0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0}, {0,0,0,0,1,0,0,0,0,1,1,1,0,0,0,1,0,0,1,0,0,0,0}, {0,0,0,1,1,1,1,0,1,1,1,1,1,1,1,0,1,1,0,1,0,0,0}, {0,0,0,1,0,1,1,1,1,1,1,1,1,1,0,0,1,1,0,1,0,0,0}, {0,0,0,1,0,0,0,1,1,1,1,1,1,0,0,0,0,0,1,0,0,0,0}, {0,0,1,0,0,0,0,0,0,1,0,1,1,1,0,0,0,1,0,0,0,0,0}, {0,1,0,0,0,0,0,0,0,0,0,1,1,1,1,0,1,1,1,0,0,0,0}, {0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,1,1,1,1,0,1,1,1}, {1,0,0,0,0,0,1,0,0,0,0,1,0,1,1,1,0,1,1,1,0,0,1}, {1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,1,0,1,1,0,1,0}, {1,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,1,0,1,1,1,0,0}, {0,1,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0}, {0,0,1,1,0,0,0,1,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0}, {0,0,0,0,1,1,1,0,0,0,1,0,0,0,0,1,0,0,1,0,0,0,0}, {0,0,0,0,0,0,1,0,0,0,1,1,0,0,1,0,0,0,1,0,0,0,0}, {0,0,0,0,0,0,1,1,0,0,0,1,0,1,1,0,0,0,1,0,0,0,0}, {0,0,0,0,0,0,1,1,1,1,0,1,1,0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,1,1,1,0,1,0,0,1,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0}, }; _pos_x = pos_x; _pos_y = pos_y; lcd.drawSprite(_pos_x, _pos_y, 21, 23, (int *)squirtle_a3_data); } void Squirtle::evo_1_sprite(N5110 &lcd, int x, int y) { int evo_1_sprite_data[38][41] = { {0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,1,0,1,0,0,0,0,0,0,1,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,1,1,1,0,0,0,0,0,0,1,1,1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,1,1,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,1,0,1,0,0,0,0,1,1,1,1,1,1,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,1,0,1,1,1,1,1,1,1,1,0,0,1,0,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,1,0,1,1,1,1,0,0,0,0,0,1,0,1,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,1,0,1,1,0,0,0,0,0,1,0,1,0,1,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,1,0,0,1,1,1,1,1,0,1,0,1,0,0,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,1,1,1,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,1,0,1,1,1,0,0,0,0,0,0,1,1,1,1,1,0,0,0}, {0,1,0,0,1,1,1,0,0,1,1,1,1,1,1,0,0,1,0,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,0,0,0,1,1,0,0}, {1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,1,0,0,0,0,1,0,1,1,1,0,0,1,0,0,0,0,0,0,0,1,1,0}, {1,0,0,1,0,0,0,0,1,1,1,0,0,0,0,1,0,0,0,0,0,1,0,1,0,1,1,1,0,0,1,0,0,0,0,0,0,0,0,1,0}, {0,1,1,0,0,1,0,1,1,0,0,1,1,0,1,1,0,0,0,1,1,0,1,0,0,1,1,1,1,1,0,0,0,0,0,1,1,0,0,0,1}, {0,0,0,1,1,0,1,0,1,0,0,0,0,1,1,0,0,1,0,0,1,1,1,0,0,1,1,1,1,1,0,0,0,0,1,0,0,1,0,0,1}, {0,0,0,0,0,1,1,1,1,1,0,0,0,1,1,1,1,0,1,0,1,0,1,0,0,0,1,1,1,0,0,0,0,1,0,0,0,0,0,1,1}, {0,0,0,0,0,0,0,0,1,0,1,0,0,0,1,0,1,1,1,1,0,0,0,1,0,0,1,1,1,0,0,0,0,1,0,0,0,0,1,1,0}, {0,0,0,0,0,0,0,0,1,0,0,1,1,1,1,1,1,0,0,0,1,0,0,1,0,0,1,1,1,0,0,0,0,1,0,0,0,1,0,1,0}, {0,0,0,0,0,0,0,0,1,0,1,0,0,0,1,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,0,1,0,1,0,1,0,0}, {0,0,0,0,0,0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,0,0,1,1,1,0,0,1,0,0,1,0,1,0,0,1,1,1,0,0,0}, {0,0,0,0,0,0,1,0,0,1,0,0,0,0,1,1,0,0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,1,1,1,0,0,0,0,0}, {0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,1,1,0,0,1,0,0,0,0,0,1,0,1,0,1,1,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,1,0,1,1,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,1,0,1,1,1,0,1,0,1,1,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,1,0,0,0,0,1,0,0,1,1,1,1,1,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,1,0,1,0,1,0,1,1,0,0,0,0,0,0,1,1,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,1,0,1,0,1,0,1,1,0,0,0,0,0,0,0,0,1,1,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0}, }; lcd.drawSprite(x, y, 38, 41, (int *)evo_1_sprite_data); } void Squirtle::evo_2_sprite(N5110 &lcd, int x, int y) { int evo_2_sprite_data[47][45] = { {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,1,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,1,0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,0,1,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,1,1,0,1,0,0,0,1,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,1,1,0,1,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,1,1,0,0,0}, {0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,1,0,0}, {0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0}, {0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,1,0,0,1,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0}, {0,1,1,0,0,0,1,0,0,1,1,1,1,1,0,1,1,0,0,0,0,0,1,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,1,1,0,0,0,1}, {1,0,1,0,1,0,1,0,0,0,0,0,0,0,1,1,0,0,1,1,1,1,1,1,0,0,0,1,1,1,1,0,1,0,0,0,0,0,1,0,0,1,0,0,1}, {1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,1,1,0,0,1,0,0,0,0,0,0,1}, {0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,0}, {0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,1,1,1,0,0,1,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,1,0}, {0,0,1,0,1,0,0,0,0,0,0,0,1,0,1,1,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,1,0,1,0,0,0,1,0,0}, {0,0,0,1,1,1,0,0,0,1,0,1,0,1,1,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,0,1,0}, {0,0,0,0,0,0,1,1,1,0,1,0,1,1,1,0,0,0,0,0,0,0,1,0,0,0,0,1,1,1,0,0,0,0,0,1,0,1,0,0,0,0,0,1,0}, {0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1}, {0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1}, {0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,1,1,1,0,1,0}, {0,0,0,0,0,0,0,0,0,1,0,0,1,1,1,1,1,0,0,0,0,0,1,0,0,1,1,1,0,1,0,0,1,0,0,0,0,0,1,0,0,0,1,0,0}, {0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,1,0,0,0,0,0,1,0,0,0,0,1,0,0}, {0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0}, {0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,1,0,1,0,1,0,0,1,0,0,1,0,0,1,0}, {0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,0,0,1,0,1,0,1,1,0,1,1,0,0,0,1,0}, {0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,1,1,0,0,0,1,1,0,0,1,0,0,0,1,1,0,1,0,1,0,0,0,0,0,0,1,0}, {0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,1,1,0,1,0,0,0,0,0,0,1,0,0}, {0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,1,0,1,0,1,0,0,0,0,0,1,1,1,0,1,0,0,0,0,0,1,0,0}, {0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,1,0,1,0,1,0,1,1,1,1,0,0,0,0,0,1,1,0,1,0,1,0,1,0,1,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,1,0,1,0,1,0,1,1,0,1,0,0,0,0,0,0,1,0,1,0,1,0,1,0,1,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,1,1,1,1,1,1,1,1,0,1,0,1,0,0,0,0,1,0,1,0,1,0,1,1,1,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0,0,1,0,1,1,0,0,1,1,0,0,0,1,0,1,0,0,1,1,1,0,1,0,1,1,1,1,0,0,0,0,0,0,0}, {0,0,0,0,1,0,0,1,1,0,0,0,1,1,1,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, }; lcd.drawSprite(x, y, 47, 45, (int *)evo_2_sprite_data); } void Squirtle::evo_3_sprite(N5110 &lcd, int x, int y) { int evo_3_sprite_data[20][150] = { {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0}, {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0}, {1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1}, {1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1}, {1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, {1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, {1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, {1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, {1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,1,1,0,0,0,0,1,1,1,1,0,0,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0}, {1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,1,1,0,0,0,0,1,1,1,1,0,0,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0}, {1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,1,1,0,0,0,0,1,1,1,1,0,0,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0}, {1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,1,1,0,0,0,0,1,1,1,1,0,0,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0}, {1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,1,1,0,0,0,0,1,1,1,1,0,0,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0}, {1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,1,1,0,0,0,0,1,1,1,1,0,0,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0}, {1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,1,1,0,0,0,0,1,1,1,1,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1}, {1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,1,1,0,0,0,0,1,1,1,1,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1}, {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, {0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, {0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, }; _x = x; _y = y; lcd.drawSprite(_x, _y, 20, 150, (int *)evo_3_sprite_data); } void Squirtle::evo_1_cong(N5110 &lcd) { int evo_1_sprite_data[48][84] = { {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,0,1,0,1,0,1,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,1,0,1,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, }; lcd.drawSprite(0, 0, 48, 84, (int *)evo_3_sprite_data); } void Squirtle::description(Gamepad &pad, N5110 &lcd) { Page currentPage = PAGE_1; int fps = 8.0; int instruct_data[4][7] = { {1,1,1,1,1,1,1}, {0,1,1,1,1,1,0}, {0,0,1,1,1,0,0}, {0,0,0,1,0,0,0}, }; while(pad.check_event(Gamepad::B_PRESSED) == false){ switch (currentPage) { case PAGE_1: lcd.clear(); lcd.printString("Squirtle",0,0); lcd.printString("is constantly",0,1); lcd.printString("working to get",0,2); lcd.printString("money for",0,3); lcd.printString("tuition and",0,4); lcd.drawSprite(39, 44, 4, 7, (int*)instruct_data); lcd.refresh(); if(pad.get_direction() == S){currentPage = PAGE_2; pad.init_input();} if(pad.get_direction() == N){currentPage = PAGE_1; pad.init_input();} wait(1.0f/fps); break; case PAGE_2: lcd.clear(); lcd.printString("living expense.",0,0); lcd.printString("Help him to ",0,2); lcd.printString("manage the",0,3); lcd.printString("hectic work",0,4); lcd.drawSprite(39, 44, 4, 7, (int*)instruct_data); lcd.refresh(); if(pad.get_direction() == S){currentPage = PAGE_3; pad.init_input();} if(pad.get_direction() == N){currentPage = PAGE_1; pad.init_input();} wait(1.0f/fps); break; case PAGE_3: lcd.clear(); lcd.printString("and study life",0,0); lcd.printString("of his!",0,1); lcd.printString("Press B",0,5); lcd.refresh(); if(pad.get_direction() == N){currentPage = PAGE_2; pad.init_input();} wait(1.0f/fps); } } }