Game codes for Pokemon Academy Yiu Fai Kwok - 201198802 I have read the University Regulations on Plagiarism and state that the work covered by this declaration is my own and does not contain any unacknowledged work from other sources.

Dependencies:   mbed FXOS8700CQ mbed-rtos

Revision:
14:abe64fe0b6a5
Child:
19:903d67bb0dea
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Game_two/YouTube_files/YouTube.cpp	Thu Apr 18 04:53:04 2019 +0000
@@ -0,0 +1,108 @@
+#include "YouTube.h"
+
+YouTube::YouTube()
+{
+
+}
+
+YouTube::~YouTube()
+{
+
+}
+
+void YouTube::init(int speed)
+{    
+    int position = rand() % 8; // randomise initial direction. 
+
+    // 4 possibilities. Get random modulo and set velocities accordingly
+    if (position == 0) {
+        _x = -30;
+        _y = 12;
+        _velocity.x = speed * 2;
+        _velocity.y = speed;
+    } else if (position == 1) {
+        _x = 20;
+        _y = -9;
+        _velocity.x = speed * 2;
+        _velocity.y = speed *2;
+    } else if (position == 2) {
+        _x = 60;
+        _y = -9;
+        _velocity.x = -speed * 2;
+        _velocity.y = speed *2;
+    } else if (position == 3) {
+        _x = 83;
+        _y = 14;
+        _velocity.x = -speed * 3;
+        _velocity.y = speed;
+    } else if (position == 4) {
+        _x = 83;
+        _y = 35;
+        _velocity.x = -speed * 3;
+        _velocity.y = -speed *2;
+    } else if (position == 5) {
+        _x = 60;
+        _y = 47;
+        _velocity.x = -speed * 2;
+        _velocity.y = -speed *2;
+    } else if (position == 6) {
+        _x = 20;
+        _y = 47;
+        _velocity.x = speed * 2;
+        _velocity.y = -speed *2;
+    } else if (position == 7) {
+        _x = -30;
+        _y = 30;
+        _velocity.x = speed * 3;
+        _velocity.y = -speed *2;
+    }
+}
+
+void YouTube::draw(N5110 &lcd)
+{
+    int YouTube_data[11][32] = {
+        {0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+        {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
+        {1,0,1,0,1,0,1,1,1,0,1,0,1,0,1,0,0,0,1,0,1,0,1,0,0,1,1,0,0,0,1,1},
+        {1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,0,1,1,0,1,0,1,0,1,0,1,0,1,1,1,1},
+        {1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,0,1,1,0,1,0,1,0,1,0,1,0,1,1,1,1},
+        {1,0,1,1,1,0,1,0,1,0,1,0,1,0,1,1,0,1,1,0,1,0,1,0,0,1,1,0,0,0,1,1},
+        {1,0,0,1,0,0,1,0,1,0,1,0,1,0,1,1,0,1,1,0,1,0,1,0,1,0,1,0,1,1,1,1},
+        {1,0,0,1,0,0,1,0,1,0,1,0,1,0,1,1,0,1,1,0,1,0,1,0,1,0,1,0,1,1,1,1},
+        {1,0,0,1,0,0,1,1,1,0,1,1,1,0,1,1,0,1,1,0,0,0,1,0,0,1,1,0,0,0,1,1},
+        {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
+        {0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+    };
+
+    lcd.drawSprite(_x, _y, 11, 32, (int*)YouTube_data);
+}
+
+void YouTube::update()
+{
+    _x += _velocity.x;
+    _y += _velocity.y;
+}
+
+void YouTube::set_velocity(Vector2D v)
+{
+    _velocity.x = v.x;
+    _velocity.y = v.y;
+}
+
+Vector2D YouTube::get_velocity()
+{
+    Vector2D v = {_velocity.x,_velocity.y};
+    return v;
+}
+
+Vector2D YouTube::get_pos()
+{
+    Vector2D p = {_x,_y};
+    return p;
+}
+
+void YouTube::set_pos(Vector2D p)
+{
+    _x = p.x;
+    _y = p.y;
+}
\ No newline at end of file