Game codes for Pokemon Academy Yiu Fai Kwok - 201198802 I have read the University Regulations on Plagiarism and state that the work covered by this declaration is my own and does not contain any unacknowledged work from other sources.
Dependencies: mbed FXOS8700CQ mbed-rtos
Diff: Game_two/Twitter_files/Twitter.cpp
- Revision:
- 14:abe64fe0b6a5
- Child:
- 19:903d67bb0dea
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Game_two/Twitter_files/Twitter.cpp Thu Apr 18 04:53:04 2019 +0000 @@ -0,0 +1,109 @@ +#include "Twitter.h" + +Twitter::Twitter() +{ + +} + +Twitter::~Twitter() +{ + +} + +void Twitter::init(int speed) +{ + int position = rand() % 8; // randomise initial direction. + + // 4 possibilities. Get random modulo and set velocities accordingly + if (position == 0) { + _x = -9; + _y = 12; + _velocity.x = speed * 2; + _velocity.y = speed; + } else if (position == 1) { + _x = 20; + _y = -9; + _velocity.x = speed * 2; + _velocity.y = speed *2; + } else if (position == 2) { + _x = 60; + _y = -9; + _velocity.x = -speed * 2; + _velocity.y = speed *2; + } else if (position == 3) { + _x = 83; + _y = 14; + _velocity.x = -speed * 3; + _velocity.y = speed; + } else if (position == 4) { + _x = 83; + _y = 35; + _velocity.x = -speed * 3; + _velocity.y = -speed *2; + } else if (position == 5) { + _x = 60; + _y = 47; + _velocity.x = -speed * 2; + _velocity.y = -speed *2; + } else if (position == 6) { + _x = 20; + _y = 47; + _velocity.x = speed * 2; + _velocity.y = -speed *2; + } else if (position == 7) { + _x = -9; + _y = 30; + _velocity.x = speed * 3; + _velocity.y = -speed *2; + } +} + +void Twitter::draw(N5110 &lcd) +{ + int Twitter_data[12][12] = { + {0,0,1,1,1,1,1,1,1,1,1,1}, + {0,1,1,1,0,0,1,1,1,1,1,1}, + {1,1,1,1,0,0,1,1,1,1,1,1}, + {1,1,1,1,0,0,0,0,0,0,1,1}, + {1,1,1,1,0,0,0,0,0,0,1,1}, + {1,1,1,1,0,0,1,1,1,1,1,1}, + {1,1,1,1,0,0,1,1,1,1,1,1}, + {1,1,1,1,0,0,0,0,0,0,1,1}, + {1,1,1,1,1,0,0,0,0,0,1,1}, + {1,1,1,1,1,1,1,1,1,1,1,1}, + {1,1,1,1,1,1,1,1,1,1,1,0}, + {1,1,1,1,1,1,1,1,1,1,0,0}, + }; + + lcd.drawSprite(_x, _y, 12, 12, (int*)Twitter_data); +} + +void Twitter::update() +{ + _x += _velocity.x; + _y += _velocity.y; +} + +void Twitter::set_velocity(Vector2D v) +{ + _velocity.x = v.x; + _velocity.y = v.y; +} + +Vector2D Twitter::get_velocity() +{ + Vector2D v = {_velocity.x,_velocity.y}; + return v; +} + +Vector2D Twitter::get_pos() +{ + Vector2D p = {_x,_y}; + return p; +} + +void Twitter::set_pos(Vector2D p) +{ + _x = p.x; + _y = p.y; +} \ No newline at end of file