Game codes for Pokemon Academy Yiu Fai Kwok - 201198802 I have read the University Regulations on Plagiarism and state that the work covered by this declaration is my own and does not contain any unacknowledged work from other sources.
Dependencies: mbed FXOS8700CQ mbed-rtos
Diff: Characters/Squirtle.cpp
- Revision:
- 31:0d2c19a285f6
- Parent:
- 22:f8f36e88b2ca
--- a/Characters/Squirtle.cpp Mon May 06 20:37:23 2019 +0000 +++ b/Characters/Squirtle.cpp Wed May 08 03:03:46 2019 +0000 @@ -191,7 +191,7 @@ lcd.drawSprite(_pos_x, _pos_y, 21, 23, (int *)squirtle_a3_data); } -void Squirtle::evo_1_sprite(N5110 &lcd) +void Squirtle::evo_1_sprite(N5110 &lcd, int x, int y) { int evo_1_sprite_data[38][41] = { {0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, @@ -233,10 +233,10 @@ {0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0}, }; - lcd.drawSprite(23, 9, 38, 41, (int *)evo_1_sprite_data); + lcd.drawSprite(x, y, 38, 41, (int *)evo_1_sprite_data); } -void Squirtle::evo_2_sprite(N5110 &lcd) +void Squirtle::evo_2_sprite(N5110 &lcd, int x, int y) { int evo_2_sprite_data[47][45] = { {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, @@ -287,7 +287,7 @@ {0,0,0,0,0,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, }; - lcd.drawSprite(20, 2, 47, 45, (int *)evo_2_sprite_data); + lcd.drawSprite(x, y, 47, 45, (int *)evo_2_sprite_data); } void Squirtle::evo_3_sprite(N5110 &lcd, int x, int y)