Game codes for Pokemon Academy Yiu Fai Kwok - 201198802 I have read the University Regulations on Plagiarism and state that the work covered by this declaration is my own and does not contain any unacknowledged work from other sources.
Dependencies: mbed FXOS8700CQ mbed-rtos
Game_two/Game_two.cpp@13:02002658e718, 2019-04-17 (annotated)
- Committer:
- yfkwok
- Date:
- Wed Apr 17 17:53:56 2019 +0000
- Revision:
- 13:02002658e718
- Child:
- 14:abe64fe0b6a5
17/04/2019 - Update Game_two template
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
yfkwok | 13:02002658e718 | 1 | #include "Game_two.h" |
yfkwok | 13:02002658e718 | 2 | |
yfkwok | 13:02002658e718 | 3 | Game_two::Game_two() |
yfkwok | 13:02002658e718 | 4 | { |
yfkwok | 13:02002658e718 | 5 | |
yfkwok | 13:02002658e718 | 6 | } |
yfkwok | 13:02002658e718 | 7 | |
yfkwok | 13:02002658e718 | 8 | Game_two::~Game_two() |
yfkwok | 13:02002658e718 | 9 | { |
yfkwok | 13:02002658e718 | 10 | |
yfkwok | 13:02002658e718 | 11 | } |
yfkwok | 13:02002658e718 | 12 | |
yfkwok | 13:02002658e718 | 13 | //Enumerate instruction menu from page 1 - 3 |
yfkwok | 13:02002658e718 | 14 | enum Page { |
yfkwok | 13:02002658e718 | 15 | PAGE_1, PAGE_2, PAGE_3 |
yfkwok | 13:02002658e718 | 16 | }; |
yfkwok | 13:02002658e718 | 17 | |
yfkwok | 13:02002658e718 | 18 | void Game_two::init(int speed, int cha, int r) |
yfkwok | 13:02002658e718 | 19 | { |
yfkwok | 13:02002658e718 | 20 | // Set the speed of the objects |
yfkwok | 13:02002658e718 | 21 | _speed = speed; |
yfkwok | 13:02002658e718 | 22 | |
yfkwok | 13:02002658e718 | 23 | // Set the character being drawn |
yfkwok | 13:02002658e718 | 24 | _cha = cha; |
yfkwok | 13:02002658e718 | 25 | |
yfkwok | 13:02002658e718 | 26 | // Set the random parameter for coin/block ratio |
yfkwok | 13:02002658e718 | 27 | _rand = r; |
yfkwok | 13:02002658e718 | 28 | |
yfkwok | 13:02002658e718 | 29 | // initialize round counter |
yfkwok | 13:02002658e718 | 30 | _count = 0; |
yfkwok | 13:02002658e718 | 31 | _alt = 0; |
yfkwok | 13:02002658e718 | 32 | |
yfkwok | 13:02002658e718 | 33 | } |
yfkwok | 13:02002658e718 | 34 | |
yfkwok | 13:02002658e718 | 35 | /*void Game_two::render(N5110 &lcd, int cha) |
yfkwok | 13:02002658e718 | 36 | { |
yfkwok | 13:02002658e718 | 37 | lcd.clear(); |
yfkwok | 13:02002658e718 | 38 | draw(lcd, cha); |
yfkwok | 13:02002658e718 | 39 | lcd.refresh(); |
yfkwok | 13:02002658e718 | 40 | } |
yfkwok | 13:02002658e718 | 41 | |
yfkwok | 13:02002658e718 | 42 | void Game_two::read_input(Gamepad &pad) |
yfkwok | 13:02002658e718 | 43 | { |
yfkwok | 13:02002658e718 | 44 | _d = pad.get_direction(); |
yfkwok | 13:02002658e718 | 45 | _mag = pad.get_mag(); |
yfkwok | 13:02002658e718 | 46 | } |
yfkwok | 13:02002658e718 | 47 | |
yfkwok | 13:02002658e718 | 48 | void Game_two::draw(N5110 &lcd, int cha) |
yfkwok | 13:02002658e718 | 49 | { |
yfkwok | 13:02002658e718 | 50 | int alt = update_alt(); |
yfkwok | 13:02002658e718 | 51 | // draw player on lcd |
yfkwok | 13:02002658e718 | 52 | if(alt <= 1){_p1.draw(lcd, cha);} |
yfkwok | 13:02002658e718 | 53 | else {_p1.draw_alt(lcd, cha);} |
yfkwok | 13:02002658e718 | 54 | print_scores(lcd); |
yfkwok | 13:02002658e718 | 55 | // spawn coin |
yfkwok | 13:02002658e718 | 56 | if(_type < _rand) {_coin.draw(lcd);} |
yfkwok | 13:02002658e718 | 57 | else {_block.draw(lcd);} |
yfkwok | 13:02002658e718 | 58 | } |
yfkwok | 13:02002658e718 | 59 | |
yfkwok | 13:02002658e718 | 60 | void Game_two::update(Gamepad &pad, N5110 &lcd) |
yfkwok | 13:02002658e718 | 61 | { |
yfkwok | 13:02002658e718 | 62 | if(_type < _rand) { |
yfkwok | 13:02002658e718 | 63 | check_miss_coin(pad); |
yfkwok | 13:02002658e718 | 64 | _p1.update(_d,_mag); |
yfkwok | 13:02002658e718 | 65 | _coin.update(); |
yfkwok | 13:02002658e718 | 66 | check_player_collect(pad); |
yfkwok | 13:02002658e718 | 67 | } |
yfkwok | 13:02002658e718 | 68 | else { |
yfkwok | 13:02002658e718 | 69 | check_miss_block(pad); |
yfkwok | 13:02002658e718 | 70 | _p1.update(_d,_mag); |
yfkwok | 13:02002658e718 | 71 | _block.update(); |
yfkwok | 13:02002658e718 | 72 | check_player_collide(pad, lcd); |
yfkwok | 13:02002658e718 | 73 | } |
yfkwok | 13:02002658e718 | 74 | } |
yfkwok | 13:02002658e718 | 75 | |
yfkwok | 13:02002658e718 | 76 | void Game_two::check_player_collect(Gamepad &pad) |
yfkwok | 13:02002658e718 | 77 | { |
yfkwok | 13:02002658e718 | 78 | // read current coin attributes |
yfkwok | 13:02002658e718 | 79 | Vector2D coin_pos = _coin.get_pos(); |
yfkwok | 13:02002658e718 | 80 | int coin_speed = _coin.get_velocity(); |
yfkwok | 13:02002658e718 | 81 | |
yfkwok | 13:02002658e718 | 82 | // check p1 first |
yfkwok | 13:02002658e718 | 83 | Vector2D p1_pos = _p1.get_pos(); |
yfkwok | 13:02002658e718 | 84 | |
yfkwok | 13:02002658e718 | 85 | // see if coin has hit the player by checking for overlaps |
yfkwok | 13:02002658e718 | 86 | if ( |
yfkwok | 13:02002658e718 | 87 | (coin_pos.y >= p1_pos.y) && //top |
yfkwok | 13:02002658e718 | 88 | (coin_pos.y <= p1_pos.y + 21) && //bottom |
yfkwok | 13:02002658e718 | 89 | (coin_pos.x >= _p1x) && //left |
yfkwok | 13:02002658e718 | 90 | (coin_pos.x <= _p1x + 17) //right |
yfkwok | 13:02002658e718 | 91 | ) |
yfkwok | 13:02002658e718 | 92 | { |
yfkwok | 13:02002658e718 | 93 | // write new attributes |
yfkwok | 13:02002658e718 | 94 | _p1.add_score(); |
yfkwok | 13:02002658e718 | 95 | _coin.init(_speed); |
yfkwok | 13:02002658e718 | 96 | music.coin(pad); |
yfkwok | 13:02002658e718 | 97 | _count++; |
yfkwok | 13:02002658e718 | 98 | _type = rand() % 8; // randomise type |
yfkwok | 13:02002658e718 | 99 | } |
yfkwok | 13:02002658e718 | 100 | } |
yfkwok | 13:02002658e718 | 101 | |
yfkwok | 13:02002658e718 | 102 | void Game_two::check_player_collide(Gamepad &pad, N5110 &lcd) |
yfkwok | 13:02002658e718 | 103 | { |
yfkwok | 13:02002658e718 | 104 | // read current block attributes |
yfkwok | 13:02002658e718 | 105 | Vector2D block_pos = _block.get_pos(); |
yfkwok | 13:02002658e718 | 106 | int block_speed = _block.get_velocity(); |
yfkwok | 13:02002658e718 | 107 | |
yfkwok | 13:02002658e718 | 108 | Vector2D p1_pos = _p1.get_pos(); |
yfkwok | 13:02002658e718 | 109 | |
yfkwok | 13:02002658e718 | 110 | // see if block has hit the player by checking for overlaps |
yfkwok | 13:02002658e718 | 111 | if ( |
yfkwok | 13:02002658e718 | 112 | (block_pos.y >= p1_pos.y - 6) && //top |
yfkwok | 13:02002658e718 | 113 | (block_pos.y <= p1_pos.y + 14) && //bottom |
yfkwok | 13:02002658e718 | 114 | (block_pos.x >= _p1x) && //left |
yfkwok | 13:02002658e718 | 115 | (block_pos.x <= _p1x + 17) //right |
yfkwok | 13:02002658e718 | 116 | ) |
yfkwok | 13:02002658e718 | 117 | { |
yfkwok | 13:02002658e718 | 118 | // write new attributes |
yfkwok | 13:02002658e718 | 119 | _block.init(_speed); |
yfkwok | 13:02002658e718 | 120 | gameover(lcd, pad); |
yfkwok | 13:02002658e718 | 121 | } |
yfkwok | 13:02002658e718 | 122 | } |
yfkwok | 13:02002658e718 | 123 | |
yfkwok | 13:02002658e718 | 124 | void Game_two::check_miss_coin(Gamepad &pad) |
yfkwok | 13:02002658e718 | 125 | { |
yfkwok | 13:02002658e718 | 126 | Vector2D coin_pos = _coin.get_pos(); |
yfkwok | 13:02002658e718 | 127 | // player has missed |
yfkwok | 13:02002658e718 | 128 | if (coin_pos.x > WIDTH) { |
yfkwok | 13:02002658e718 | 129 | _coin.init(_speed); |
yfkwok | 13:02002658e718 | 130 | pad.tone(750.0,0.1); |
yfkwok | 13:02002658e718 | 131 | _count++; |
yfkwok | 13:02002658e718 | 132 | wait(0.1); |
yfkwok | 13:02002658e718 | 133 | _type = rand() % 8; // randomise type |
yfkwok | 13:02002658e718 | 134 | } |
yfkwok | 13:02002658e718 | 135 | |
yfkwok | 13:02002658e718 | 136 | } |
yfkwok | 13:02002658e718 | 137 | |
yfkwok | 13:02002658e718 | 138 | void Game_two::check_miss_block(Gamepad &pad) |
yfkwok | 13:02002658e718 | 139 | { |
yfkwok | 13:02002658e718 | 140 | Vector2D block_pos = _block.get_pos(); |
yfkwok | 13:02002658e718 | 141 | // player has missed |
yfkwok | 13:02002658e718 | 142 | if (block_pos.x > WIDTH) { |
yfkwok | 13:02002658e718 | 143 | _block.init(_speed); |
yfkwok | 13:02002658e718 | 144 | pad.tone(750.0,0.1); |
yfkwok | 13:02002658e718 | 145 | wait(0.1); |
yfkwok | 13:02002658e718 | 146 | _type = rand() % 8; // randomise type |
yfkwok | 13:02002658e718 | 147 | } |
yfkwok | 13:02002658e718 | 148 | |
yfkwok | 13:02002658e718 | 149 | } |
yfkwok | 13:02002658e718 | 150 | |
yfkwok | 13:02002658e718 | 151 | int Game_two::print_scores(N5110 &lcd) |
yfkwok | 13:02002658e718 | 152 | { |
yfkwok | 13:02002658e718 | 153 | // get scores from paddles |
yfkwok | 13:02002658e718 | 154 | int p1_score = _p1.get_score(); |
yfkwok | 13:02002658e718 | 155 | int total = get_count(); |
yfkwok | 13:02002658e718 | 156 | |
yfkwok | 13:02002658e718 | 157 | // print to LCD i |
yfkwok | 13:02002658e718 | 158 | char buffer1[14]; |
yfkwok | 13:02002658e718 | 159 | sprintf(buffer1,"%2d / %2d",p1_score, total); |
yfkwok | 13:02002658e718 | 160 | lcd.printString(buffer1,WIDTH/2 - 20,1); // font is 8 wide, so leave 4 pixel gape from middle assuming two digits |
yfkwok | 13:02002658e718 | 161 | return p1_score; |
yfkwok | 13:02002658e718 | 162 | } |
yfkwok | 13:02002658e718 | 163 | |
yfkwok | 13:02002658e718 | 164 | void Game_two::set_count(int count) |
yfkwok | 13:02002658e718 | 165 | { |
yfkwok | 13:02002658e718 | 166 | _count = count; |
yfkwok | 13:02002658e718 | 167 | } |
yfkwok | 13:02002658e718 | 168 | |
yfkwok | 13:02002658e718 | 169 | int Game_two::get_count() |
yfkwok | 13:02002658e718 | 170 | { |
yfkwok | 13:02002658e718 | 171 | int count = _count; |
yfkwok | 13:02002658e718 | 172 | return count; |
yfkwok | 13:02002658e718 | 173 | } |
yfkwok | 13:02002658e718 | 174 | |
yfkwok | 13:02002658e718 | 175 | void Game_two::set_alt(int alt) |
yfkwok | 13:02002658e718 | 176 | { |
yfkwok | 13:02002658e718 | 177 | _alt = alt; |
yfkwok | 13:02002658e718 | 178 | } |
yfkwok | 13:02002658e718 | 179 | |
yfkwok | 13:02002658e718 | 180 | int Game_two::update_alt() |
yfkwok | 13:02002658e718 | 181 | { |
yfkwok | 13:02002658e718 | 182 | if(_alt < 4){_alt = _alt++;} |
yfkwok | 13:02002658e718 | 183 | else {_alt=0;} |
yfkwok | 13:02002658e718 | 184 | int alt = _alt; |
yfkwok | 13:02002658e718 | 185 | return alt; |
yfkwok | 13:02002658e718 | 186 | } |
yfkwok | 13:02002658e718 | 187 | |
yfkwok | 13:02002658e718 | 188 | void Game_two::gameover(N5110 &lcd, Gamepad &pad) |
yfkwok | 13:02002658e718 | 189 | { |
yfkwok | 13:02002658e718 | 190 | while(pad.check_event(Gamepad::B_PRESSED) == false) { |
yfkwok | 13:02002658e718 | 191 | lcd.clear(); |
yfkwok | 13:02002658e718 | 192 | lcd.printString("You rushed ",0,0); |
yfkwok | 13:02002658e718 | 193 | lcd.printString("into a block!",0,1); |
yfkwok | 13:02002658e718 | 194 | lcd.printString("You are late",0,2); |
yfkwok | 13:02002658e718 | 195 | lcd.printString("for class!",0,3); |
yfkwok | 13:02002658e718 | 196 | lcd.printString("Press B",0,5); |
yfkwok | 13:02002658e718 | 197 | lcd.refresh(); |
yfkwok | 13:02002658e718 | 198 | wait(0.1); |
yfkwok | 13:02002658e718 | 199 | } |
yfkwok | 13:02002658e718 | 200 | _count = 10; |
yfkwok | 13:02002658e718 | 201 | } |
yfkwok | 13:02002658e718 | 202 | |
yfkwok | 13:02002658e718 | 203 | void Game_two::intro(Gamepad &pad, N5110 &lcd) |
yfkwok | 13:02002658e718 | 204 | { |
yfkwok | 13:02002658e718 | 205 | Page currentPage = PAGE_1; |
yfkwok | 13:02002658e718 | 206 | int fps = 8.0; |
yfkwok | 13:02002658e718 | 207 | int instruct_data[4][7] = { |
yfkwok | 13:02002658e718 | 208 | {1,1,1,1,1,1,1}, |
yfkwok | 13:02002658e718 | 209 | {0,1,1,1,1,1,0}, |
yfkwok | 13:02002658e718 | 210 | {0,0,1,1,1,0,0}, |
yfkwok | 13:02002658e718 | 211 | {0,0,0,1,0,0,0}, |
yfkwok | 13:02002658e718 | 212 | }; |
yfkwok | 13:02002658e718 | 213 | |
yfkwok | 13:02002658e718 | 214 | while(pad.check_event(Gamepad::A_PRESSED) == false){ |
yfkwok | 13:02002658e718 | 215 | switch (currentPage) { |
yfkwok | 13:02002658e718 | 216 | case PAGE_1: |
yfkwok | 13:02002658e718 | 217 | lcd.clear(); |
yfkwok | 13:02002658e718 | 218 | lcd.printString("Squirtle",0,0); |
yfkwok | 13:02002658e718 | 219 | lcd.printString("is rushing",0,1); |
yfkwok | 13:02002658e718 | 220 | lcd.printString("to his lecture",0,2); |
yfkwok | 13:02002658e718 | 221 | lcd.printString("Collect coins",0,4); |
yfkwok | 13:02002658e718 | 222 | lcd.drawSprite(39, 44, 4, 7, (int *)instruct_data); |
yfkwok | 13:02002658e718 | 223 | lcd.refresh(); |
yfkwok | 13:02002658e718 | 224 | if(pad.get_direction() == S){currentPage = PAGE_2;} |
yfkwok | 13:02002658e718 | 225 | wait(1.0f/fps); |
yfkwok | 13:02002658e718 | 226 | break; |
yfkwok | 13:02002658e718 | 227 | case PAGE_2: |
yfkwok | 13:02002658e718 | 228 | lcd.clear(); |
yfkwok | 13:02002658e718 | 229 | lcd.printString("so he can have",0,0); |
yfkwok | 13:02002658e718 | 230 | lcd.printString("lunch and ",0,1); |
yfkwok | 13:02002658e718 | 231 | lcd.printString("reach the",0,2); |
yfkwok | 13:02002658e718 | 232 | lcd.printString("classroom in",0,3); |
yfkwok | 13:02002658e718 | 233 | lcd.printString("time by ",0,4); |
yfkwok | 13:02002658e718 | 234 | lcd.drawSprite(39, 44, 4, 7, (int *)instruct_data); |
yfkwok | 13:02002658e718 | 235 | lcd.refresh(); |
yfkwok | 13:02002658e718 | 236 | if(pad.get_direction() == S){currentPage = PAGE_3;} |
yfkwok | 13:02002658e718 | 237 | wait(1.0f/fps); |
yfkwok | 13:02002658e718 | 238 | break; |
yfkwok | 13:02002658e718 | 239 | case PAGE_3: |
yfkwok | 13:02002658e718 | 240 | lcd.clear(); |
yfkwok | 13:02002658e718 | 241 | lcd.printString("avoiding the",0,0); |
yfkwok | 13:02002658e718 | 242 | lcd.printString("blocks",0,1); |
yfkwok | 13:02002658e718 | 243 | lcd.printString("Press A",0,5); |
yfkwok | 13:02002658e718 | 244 | lcd.refresh(); |
yfkwok | 13:02002658e718 | 245 | wait(1.0f/fps); |
yfkwok | 13:02002658e718 | 246 | |
yfkwok | 13:02002658e718 | 247 | } |
yfkwok | 13:02002658e718 | 248 | } |
yfkwok | 13:02002658e718 | 249 | } |
yfkwok | 13:02002658e718 | 250 | |
yfkwok | 13:02002658e718 | 251 | */ |