#ifndef BAT_H
#define BAT_H

#include "mbed.h"
#include "N5110.h"
#include "Gamepad.h"
#include "UX.h"

/** Bat Class
@author Shahid Zubin Sajid,
@brief Bat charactersitics and checks for collisions 
@date Febraury 2017
*/ 
class Bat
{

public:
    Bat();
    ~Bat();
    void init(int x,int y);
    void draw(N5110 &lcd);
    void reset();
    
    /// accessors and mutators
    int get_hitBall(UX &ux);
    int get_loft_ball(UX &ux);
    
    
private:
   
    
    Gamepad batPad;
    int _hitBall;
    int _loft_ball;
    int d;
    int _bat_x;
    int _bat_y;
};
#endif