#ifndef DOODLER_H
#define DOODLER_H

#include "mbed.h"
#include "N5110.h"
#include "Gamepad.h"
#include "Floors.h"

class Doodler{
public:
    Doodler();
    ~Doodler();
    void init(int radius);
    void draw(N5110 &lcd);
    void jump();
    void update (Direction d, float mag);
    Vector2D get_pos(); 
    
private:
    int _radius;
    int _x;
    int _y;
    int _speed;
    
};
#endif