#ifndef DOODLER_H
#define DOODLER_H

#include "mbed.h"
#include "N5110.h"
#include "Gamepad.h"
#include "Floors.h"

class Doodler{
public:
    Doodler();
    ~Doodler();
    void init(int radius);
    void draw(N5110 &lcd);    
    void update(Direction d, float mag, Vector2D current_vel);
    Vector2D get_velocity();
    Vector2D get_position(); 
    void set_velocity(Vector2D v);
    void set_position(Vector2D p);
    
    
private:
    int _radius;
    Vector2D _pos;
    Vector2D _velocity;
    Vector2D _current_vel;
    float _gravity;
    float _up;
};
#endif