runner
Dependencies: mbed
main.cpp@2:1900a4144537, 2019-05-09 (annotated)
- Committer:
- kamtas
- Date:
- Thu May 09 03:52:35 2019 +0000
- Revision:
- 2:1900a4144537
- Parent:
- 1:d7a334d806dd
- Child:
- 3:59e67155e2dd
Initial game engine working, includes a basic sprite with an ability to jump
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
kamtas | 2:1900a4144537 | 1 | // pre-processor directives |
kamtas | 2:1900a4144537 | 2 | #include "mbed.h" |
kamtas | 2:1900a4144537 | 3 | #include "Gamepad.h" |
kamtas | 2:1900a4144537 | 4 | #include "N5110.h" |
kamtas | 2:1900a4144537 | 5 | #include "GameEngine.h" |
kamtas | 2:1900a4144537 | 6 | |
kamtas | 2:1900a4144537 | 7 | |
kamtas | 2:1900a4144537 | 8 | #define RUNNER_WIDTH 2 |
kamtas | 2:1900a4144537 | 9 | #define RUNNER_HEIGHT 8 |
kamtas | 2:1900a4144537 | 10 | |
kamtas | 2:1900a4144537 | 11 | // structs |
kamtas | 2:1900a4144537 | 12 | struct UserInput { |
kamtas | 2:1900a4144537 | 13 | Direction d; |
kamtas | 2:1900a4144537 | 14 | float mag; |
kamtas | 2:1900a4144537 | 15 | }; |
kamtas | 2:1900a4144537 | 16 | // objects |
kamtas | 2:1900a4144537 | 17 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
kamtas | 2:1900a4144537 | 18 | Gamepad pad; |
kamtas | 2:1900a4144537 | 19 | GameEngine engine; |
kamtas | 2:1900a4144537 | 20 | |
kamtas | 2:1900a4144537 | 21 | // prototypes |
kamtas | 2:1900a4144537 | 22 | void init(); |
kamtas | 2:1900a4144537 | 23 | void update_game(UserInput input); |
kamtas | 2:1900a4144537 | 24 | void render(); |
kamtas | 2:1900a4144537 | 25 | void welcome(); |
kamtas | 2:1900a4144537 | 26 | |
kamtas | 2:1900a4144537 | 27 | // functions |
kamtas | 2:1900a4144537 | 28 | int main() |
kamtas | 2:1900a4144537 | 29 | { |
kamtas | 2:1900a4144537 | 30 | |
kamtas | 2:1900a4144537 | 31 | int fps = 8; // frames per second |
kamtas | 2:1900a4144537 | 32 | |
kamtas | 2:1900a4144537 | 33 | init(); // initialise and then display welcome screen... |
kamtas | 2:1900a4144537 | 34 | welcome(); // waiting for the user to start |
kamtas | 2:1900a4144537 | 35 | |
kamtas | 2:1900a4144537 | 36 | render(); // first draw the initial frame |
kamtas | 2:1900a4144537 | 37 | wait(1.0f/fps); // and wait for one frame period |
kamtas | 2:1900a4144537 | 38 | |
kamtas | 2:1900a4144537 | 39 | |
kamtas | 2:1900a4144537 | 40 | // game loop - read input, update the game state and render the display |
kamtas | 2:1900a4144537 | 41 | while (1) { |
kamtas | 2:1900a4144537 | 42 | engine.read_input(pad); |
kamtas | 2:1900a4144537 | 43 | engine.update(pad); |
kamtas | 2:1900a4144537 | 44 | render(); |
kamtas | 2:1900a4144537 | 45 | wait(1.0f/fps); |
kamtas | 2:1900a4144537 | 46 | } |
kamtas | 2:1900a4144537 | 47 | } |
kamtas | 2:1900a4144537 | 48 | |
kamtas | 2:1900a4144537 | 49 | // initialies all classes and libraries |
kamtas | 2:1900a4144537 | 50 | void init() |
kamtas | 2:1900a4144537 | 51 | { |
kamtas | 2:1900a4144537 | 52 | // need to initialise LCD and Gamepad |
kamtas | 2:1900a4144537 | 53 | lcd.init(); |
kamtas | 2:1900a4144537 | 54 | pad.init(); |
kamtas | 2:1900a4144537 | 55 | |
kamtas | 2:1900a4144537 | 56 | // initialise the game with correct ball and paddle sizes |
kamtas | 2:1900a4144537 | 57 | engine.init(RUNNER_WIDTH,RUNNER_HEIGHT); |
kamtas | 2:1900a4144537 | 58 | |
kamtas | 2:1900a4144537 | 59 | } |
kamtas | 2:1900a4144537 | 60 | |
kamtas | 2:1900a4144537 | 61 | // this function draws each frame on the LCD |
kamtas | 2:1900a4144537 | 62 | void render() |
kamtas | 2:1900a4144537 | 63 | { |
kamtas | 2:1900a4144537 | 64 | // clear screen, re-draw and refresh |
kamtas | 2:1900a4144537 | 65 | lcd.clear(); |
kamtas | 2:1900a4144537 | 66 | engine.draw(lcd); |
kamtas | 2:1900a4144537 | 67 | lcd.refresh(); |
kamtas | 2:1900a4144537 | 68 | } |
kamtas | 2:1900a4144537 | 69 | |
kamtas | 2:1900a4144537 | 70 | // simple splash screen displayed on start-up |
kamtas | 2:1900a4144537 | 71 | void welcome() { |
kamtas | 2:1900a4144537 | 72 | |
kamtas | 2:1900a4144537 | 73 | lcd.printString(" Runner ",0,1); |
kamtas | 2:1900a4144537 | 74 | lcd.printString(" Press Start ",0,4); |
kamtas | 2:1900a4144537 | 75 | lcd.refresh(); |
kamtas | 2:1900a4144537 | 76 | |
kamtas | 2:1900a4144537 | 77 | // wait flashing LEDs until start button is pressed |
kamtas | 2:1900a4144537 | 78 | while ( pad.check_event(Gamepad::START_PRESSED) == false) { |
kamtas | 2:1900a4144537 | 79 | pad.leds_on(); |
kamtas | 2:1900a4144537 | 80 | wait(0.1); |
kamtas | 2:1900a4144537 | 81 | pad.leds_off(); |
kamtas | 2:1900a4144537 | 82 | wait(0.1); |
kamtas | 2:1900a4144537 | 83 | } |
kamtas | 2:1900a4144537 | 84 | |
kamtas | 2:1900a4144537 | 85 | } |