#ifndef GAMEENGINE_H
#define GAMEENGINE_H

#include "mbed.h"
#include "N5110.h"
#include "Gamepad.h"
#include "Sprites.h"
#include "Levels.h"




class Gameengine
{
    
public:

    Gameengine();
    ~Gameengine();
    void read_direction(Gamepad &pad);
    void update(N5110 &lcd, Gamepad &pad);
    void game_init();
    void draw_l1(N5110 &lcd, Gamepad &pad);
    void draw_l2(N5110 &lcd, Gamepad &pad);
    void draw_l3(N5110 &lcd, Gamepad &pad);
    void lose_life(Gamepad &pad, N5110 &lcd);
    bool game_over();
    void next_level(N5110 &lcd);
    bool trap_death(N5110 &lcd);
    void key_draw(N5110 &lcd,Gamepad &pad);
    void blocks(N5110 &lcd);
    bool enemies(N5110 &lcd);
    void key_reinit();
    int oxygen_leds();
    int lives_leds();
    void get_score(N5110 &lcd);
    bool game_complete(N5110 &lcd);

private:
    
    int _level;
    int _lives;
    double _x;
    double _y;
    int _distance;
    int _turn_flag;
    int _counter;
    bool _enem_flag;
    int _five_keys;
    bool _key_reinit;
    bool level_exit(N5110 &lcd);
    int _oxy_state;
    int _life_state;
    float _total_time;

    
    float _time_total;

    float _time;
    
    Sprites _sprites;
    Direction _d;
    Levels _lev;
    Timer _t;
    
    
};
#endif