#include "Gameengine.h"

Gameengine::Gameengine()
{
}

Gameengine::~Gameengine()
{
}

void Gameengine::update(N5110 &lcd, Gamepad &pad)
{
    t.start();
    read_direction(pad);
    _miner.get_pos();
    _miner.miner_move(_d, lcd);
    _miner.miner_gravity(lcd);
    _miner.miner_jump(lcd, pad);
    _miner.miner_land(lcd);
    lose_life(lcd);
    game_over();
    next_level(lcd);
}

void Gameengine::draw(Key _k, N5110 &lcd, Gamepad &pad)
{
    if (_level_select == 1) {

    _miner.miner_draw(lcd);
    _l1.level_platforms(lcd);
    _l1.soft_blocks(lcd);
    _l1.solid_blocks(lcd);
    _l1.keys(lcd, pad);
    _l1.keys_collected();
    _l1.traps(lcd);
    _obj.enemy_move(lcd);
    _obj.enemy_collision();
    }
    if(_level_select == 2) {

    _miner.miner_draw(lcd);
    lcd.drawLine(0,47,83,47,1);
    printf("level 2 time = %f \n", t.read());
    }
}

void Gameengine::read_direction(Gamepad &pad)
{
    _d = pad.get_direction();
}

void Gameengine::game_init()
{
    _level_select = 1;
    //enemy_init(20, 78, 40);
    _obj.enemy_init(22, 20, 40);
    _lives = 3;
}

void Gameengine::lose_life(N5110 &lcd)
{

    if (_l1.traps(lcd) == 1 || _obj.enemy_collision() == true) {
        _lives--;
        wait(1);
    }
}

bool Gameengine::game_over()
{
    if(_lives == 0 || t.read() > 60) {
        t.stop();
        return true;
    } else {
        return false;
    }
}

void Gameengine::next_level(N5110 &lcd)
{
    if(_l1.level1_exit(lcd) == true) {
        t.stop();
        _level_select = 2;
        printf("Final score is %f \n ",_lives * (60 - t.read())+ (10 * _l1.keys_collected()));
    }
}