#ifndef GAMEENGINE_H
#define GAMEENGINE_H

#include "mbed.h"
#include "N5110.h"
#include "Gamepad.h"
#include "Miner.h"
#include "Level1.h"


class Gameengine
{
    
public:

    Gameengine();
    ~Gameengine();
    //void get_miner_pos();
    void read_direction(Gamepad &pad);
    void update(N5110 &lcd, Gamepad &pad);
    void game_init();
    void draw(Key _k, N5110 &lcd, Gamepad &pad);
    void lose_life(N5110 &lcd);
    bool game_over();
    void next_level(N5110 &lcd);    

private:
    
    int _level_select;
    int _lives;
    double _x;
    double _y;
    int _distance;
    int _turn_flag;
    int _counter;
    
    Miner _miner;
    Direction _d;
    Level1 _l1;
    Timer t;
    Key _k;

};
#endif