#include "Gameengine.h"

Gameengine::Gameengine()
{
    _turn_flag = 0;
    _counter =0;
}

Gameengine::~Gameengine()
{
}

void Gameengine::game_init()
{
    _level_select = 1;
    _sprites.miner_init(3, 33);
    _sprites.enemy_init(1, 22, 42, 40);
    _sprites.enemy_init(0, 22, 20, 40);
    _lives = 3;
}

/*void Levelobjects::get_miner_pos()
{
    Vector2D p = _miner.get_pos();

    printf("miner x %f \n", p.x);
    printf("miner y %f \n", p.y);
}*/

void Gameengine::read_direction(Gamepad &pad)
{
    _d = pad.get_direction();
}

void Gameengine::update(N5110 &lcd, Gamepad &pad)
{
    t.start();
    read_direction(pad);
    _sprites.miner_move(_d, lcd);
    _sprites.miner_gravity(lcd);
    _sprites.miner_jump(lcd, pad);
    _sprites.miner_land(lcd);
    lose_life(lcd);
    game_over();
    next_level(lcd);

    _sprites.enemy_move(0, 0.5, lcd);
    _sprites.enemy_move(1, 1, lcd);

}

void Gameengine::draw(keyed _k, N5110 &lcd, Gamepad &pad)
{
    if (_level_select == 1) {

        _sprites.enemy_collision(0);
        _sprites.enemy_collision(1);
        _sprites.miner_draw(lcd);
        _l1.level_platforms(lcd);
        _l1.soft_blocks(lcd);
        _sprites.blocks(_d, 1,49,36, lcd);
        _sprites.blocks(_d, 0,42,22, lcd);
        _sprites.keys_collected();
        //_l1.traps(lcd);
        _sprites.key_collect(0, 79, 12, lcd, pad);
        _sprites.key_collect(1, 36, 22, lcd, pad);
        _sprites.key_collect(2, 40, 6, lcd, pad);
        _sprites.key_collect(3, 62, 6, lcd, pad);
        _sprites.key_collect(4, 75, 0, lcd, pad);

    }
    if(_level_select == 2) {

        _sprites.miner_draw(lcd);
        lcd.drawLine(0,47,83,47,1);
        //printf("level 2 time = %f \n", t.read());
    }
}

bool Gameengine::enemy_death()
{
    if(_sprites.enemy_collision(0) || _sprites.enemy_collision(1) ||
            _sprites.enemy_collision(2) || _sprites.enemy_collision(3))

        return true;
    else {
        return false;
    }
}

void Gameengine::lose_life(N5110 &lcd)
{
    if (trap_death(lcd) == true || enemy_death() == true) {
        _lives--;
        _sprites.miner_init(3, 33);
        wait(1);
    }
}

bool Gameengine::game_over()
{
    if(_lives == 0 || t.read() > 60) {
        t.stop();
        return true;
    } else {
        return false;
    }
}

void Gameengine::next_level(N5110 &lcd)
{
    if(_l1.level1_exit(lcd) == true) {
        t.stop();
        _level_select = 2;
        _sprites.miner_init(3,0);
        printf("Final score is %f \n ",_lives * (60 - t.read())+ (10 * _l1.keys_collected()));
    }
}

bool Gameengine::trap_death(N5110 &lcd)
{
    if(_sprites.trap (0, 25, 44, lcd) || _sprites.trap(1,58, 6, lcd) ||
        _sprites.trap(2, 75, 6, lcd) || _sprites.trap(3,23,6,lcd)) {
        return true;
    } else {
        return false;
    }
}

/*void Gameengine::solid_blocks(N5110 &lcd)
{   
    _sprites.blocks(0, 49,37, lcd);
    _sprites.blocks(1, 42,22, lcd);
    //_sprites.blocks(42,6, lcd);
    //_sprites.blocks(47,6, lcd);
}*/