Ikenna Adrian Ozoemena 201157039
Dependencies: mbed
Diff: Health/Health.h
- Revision:
- 51:2231e2e141b9
- Parent:
- 47:5ae8668af63f
- Child:
- 53:3fdc4486f672
--- a/Health/Health.h Thu May 09 06:02:20 2019 +0000 +++ b/Health/Health.h Thu May 09 08:42:25 2019 +0000 @@ -25,17 +25,17 @@ */ void init(SHIP shipUsed); /** draws the health bar based on ship selected - *@param &lcd pointer to the N5110 library used for the lcd display + *@param &lcd address of the N5110 library used for the lcd display *@param shipUsed a variable of enum SHIP which contains the ship currently being used */ void draw_health(N5110 &lcd,SHIP shipUsed); /** draws the shield bar based on ship selected - *@param &lcd pointer to the N5110 library used for the lcd display + *@param &lcd address of the N5110 library used for the lcd display */ void draw_shields(N5110 &lcd); /** A mutator method used to change the shield and health values when damahe is taken *@param bars a unit of health and damage. (e.g 3 bars of health) - *@param &pad pointer to the gamepad library used to read inputs and send outputs to the gamepad + *@param &pad address of the gamepad library used to read inputs and send outputs to the gamepad */ void update(int bars,Gamepad &pad); /** An accessor method used to get the current health and shield level of a ship @@ -78,12 +78,11 @@ private: //_______________Private-Variables__________________________________________ - int _ship_health; - int _ship_shields; - int _shipno; - int _health_unit; - int _seekerH[3]; - int _shooterH[3]; + int _ship_health; // the ships health + int _ship_shields; // the ships shield (sheilds differ from health as they recharge over time) + int _health_unit; // 1 unit of health (differs from ship to ship) + int _seekerH[3]; // array of seeker health values + int _shooterH[3]; // array of shooter health values };