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Dependencies: mbed
Spaceship/Spaceship.cpp
- Committer:
- RehamFaqehi
- Date:
- 2018-05-08
- Revision:
- 18:53017c90bd26
- Parent:
- 16:106c27d03402
File content as of revision 18:53017c90bd26:
#include "Spaceship.h"
Spaceship::Spaceship()
{
}
Spaceship::~Spaceship()
{
}
void Spaceship::init()
{
//initialise the Spaceship position, speed and collisions
_x = 15 ;
_y = HEIGHT/2 ;
_speed = 1;
_collision=0;
}
void Spaceship::draw(N5110 &lcd)
{
int sprite[7][10] = {
{ 0,1,1,1,1,0,0,0,0,0, },
{ 0,0,1,0,0,1,1,0,0,0, },
{ 0,0,0,1,0,0,0,1,1,0, },
{ 0,0,0,1,1,1,1,1,1,1, },
{ 0,0,0,1,0,0,0,1,1,0, },
{ 0,0,1,0,0,1,1,0,0,0, },
{ 0,1,1,1,1,0,0,0,0,0, },
};
lcd.drawSprite(_x,_y,7,10,(int *)sprite);
}
void Spaceship::update(Direction d,float mag)
{
_speed = int(mag*10.0f); //shows how far from the center does the Spaceship move based on the joystick
// update y and x values based on direction of joystick movement
if (d == N) {
_y-=_speed;
} else if (d == S) {
_y+=_speed;
} else if (d == W) {
_x-=_speed;
} else if (d == E) {
_x+=_speed;
}
// check the Spaceship coordinates so it doesn't go off screen
if (_y < 1) {
_y = 1;
}
if (_y > HEIGHT - 7) {
_y = HEIGHT - 7;
}
if (_x < 1) {
_x = 1;
}
if (_x > WIDTH - 9) {
_x = WIDTH - 9;
}
}
Vector2D Spaceship::get_pos()
{
Vector2D p = {_x,_y};
return p;
}
void Spaceship::add_collisions()
{
_collision++;
}
int Spaceship::get_collisions()
{
return _collision;
}
void Spaceship::drawFullHearts(N5110 &lcd)
{
int sprite[5][17] = {
{ 1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1, },
{ 1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1, },
{ 1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1, },
{ 0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0, },
{ 0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0, },
};
lcd.drawSprite(0,0,5,17,(int *)sprite);
}
void Spaceship::drawTwoHearts(N5110 &lcd)
{
int sprite[5][17] = {
{ 1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1, },
{ 1,1,1,1,1,0,1,1,1,1,1,0,1,0,1,0,1, },
{ 1,1,1,1,1,0,1,1,1,1,1,0,1,0,0,0,1, },
{ 0,1,1,1,0,0,0,1,1,1,0,0,0,1,0,1,0, },
{ 0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0, },
};
lcd.drawSprite(0,0,5,17,(int *)sprite);
}
void Spaceship::drawOneHeart(N5110 &lcd)
{
int sprite[5][17] = {
{ 1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1, },
{ 1,1,1,1,1,0,1,0,1,0,1,0,1,0,1,0,1, },
{ 1,1,1,1,1,0,1,0,0,0,1,0,1,0,0,0,1, },
{ 0,1,1,1,0,0,0,1,0,1,0,0,0,1,0,1,0, },
{ 0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0, },
};
lcd.drawSprite(1,1,5,17,(int *)sprite);
}