#ifndef BOOM_H
#define BOOM_H

#include "mbed.h"
#include "N5110.h"
#include "Gamepad.h" 
class boom{

public:
   boom();
   ~boom();
   void init(int x,int y);
   void draw(N5110 &lcd);
   void update();
   Vector2D get_pos();

private:
    int boom_x;
    int boom_y;
    int boom_speed;
    

   
    
};
    
    
#endif