Stick_Runner

Dependencies:   FXOS8700CQ Gamepad N5110 SDFileSystem mbed

Fork of Stick_Runner by Samrudh Sharma

Committer:
el15ss
Date:
Wed May 03 09:27:04 2017 +0000
Revision:
3:0c690f1c04d8
Parent:
2:98a41609c827
Child:
4:2fdafb53eac2
Added DOxygen commenting to all files

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el15ss 0:12cfe63faa6a 1 #ifndef Gems_H
el15ss 0:12cfe63faa6a 2 #define Gems_H
el15ss 0:12cfe63faa6a 3
el15ss 0:12cfe63faa6a 4 #include "mbed.h"
el15ss 0:12cfe63faa6a 5 #include "N5110.h"
el15ss 0:12cfe63faa6a 6 #include "Gamepad.h"
el15ss 0:12cfe63faa6a 7
el15ss 3:0c690f1c04d8 8
el15ss 3:0c690f1c04d8 9 /** Class Character
el15ss 3:0c690f1c04d8 10 @brief Class responsible for all the functionality of the gem including intialization, drawing, moving, checking whether the character consumes it
el15ss 3:0c690f1c04d8 11 @brief and updating it
el15ss 3:0c690f1c04d8 12 @author Samrudh Sharma
el15ss 3:0c690f1c04d8 13 @date
el15ss 3:0c690f1c04d8 14 */
el15ss 0:12cfe63faa6a 15 class Gems
el15ss 0:12cfe63faa6a 16 {
el15ss 0:12cfe63faa6a 17 public:
el15ss 0:12cfe63faa6a 18
el15ss 3:0c690f1c04d8 19 /** Initialise display
el15ss 3:0c690f1c04d8 20 *
el15ss 3:0c690f1c04d8 21 * Powers up the display and turns on backlight (50% brightness default).
el15ss 3:0c690f1c04d8 22 * Intialises the charchter status, x and y co-ordinate of the gem.
el15ss 3:0c690f1c04d8 23 */
el15ss 0:12cfe63faa6a 24 void init();
el15ss 3:0c690f1c04d8 25
el15ss 3:0c690f1c04d8 26 /** Function to draw the gem
el15ss 3:0c690f1c04d8 27 *
el15ss 3:0c690f1c04d8 28 * Draws the obstacle to the display using the N5110 library and its object lcd.
el15ss 3:0c690f1c04d8 29 *
el15ss 3:0c690f1c04d8 30 */
el15ss 0:12cfe63faa6a 31 void draw(N5110 &lcd);
el15ss 3:0c690f1c04d8 32
el15ss 3:0c690f1c04d8 33 /** Updates/Moves Obstacle
el15ss 3:0c690f1c04d8 34 *
el15ss 3:0c690f1c04d8 35 * Helps the Gem move by updating its position on the screen by 2 pixel each time
el15ss 3:0c690f1c04d8 36 * therefore setting its speed aswell.
el15ss 3:0c690f1c04d8 37 */
el15ss 1:db9ff66f67c8 38 void updateGems();
el15ss 3:0c690f1c04d8 39
el15ss 3:0c690f1c04d8 40 /** Gem Status
el15ss 3:0c690f1c04d8 41 *
el15ss 3:0c690f1c04d8 42 * This fuction helps to check whether the character has touched a gem and updating it status to make diappear from the screen
el15ss 3:0c690f1c04d8 43 * and also to check if it has reached the bottom of the screen and updates the obstacle status
el15ss 3:0c690f1c04d8 44 * to false so that the gems can be generated again this creating a continuous flow of gems
el15ss 3:0c690f1c04d8 45 *
el15ss 3:0c690f1c04d8 46 * @param p - stores the 2D location i.e. the (x,y) co-ordinate of the cetre point of the gem on the screen .
el15ss 3:0c690f1c04d8 47 */
el15ss 1:db9ff66f67c8 48 void gemStatus(Vector2D p);
el15ss 2:98a41609c827 49
el15ss 3:0c690f1c04d8 50 /** Gem Position
el15ss 3:0c690f1c04d8 51 *
el15ss 3:0c690f1c04d8 52 * Returns the 2D location i.e. the (x,y) co-ordinate of the cetre point of the gem on the screen .
el15ss 3:0c690f1c04d8 53 */
el15ss 1:db9ff66f67c8 54 Vector2D getGemPos();
el15ss 2:98a41609c827 55
el15ss 3:0c690f1c04d8 56 /** Return Gem Status
el15ss 3:0c690f1c04d8 57 *
el15ss 3:0c690f1c04d8 58 * Returns the status of the gem which is sent to the main, where it is used to determine whether the gems have to be intialized or
el15ss 3:0c690f1c04d8 59 * or renderd again.
el15ss 3:0c690f1c04d8 60 */
el15ss 3:0c690f1c04d8 61
el15ss 1:db9ff66f67c8 62 bool getGemStatus();
el15ss 2:98a41609c827 63
el15ss 0:12cfe63faa6a 64
el15ss 0:12cfe63faa6a 65 private:
el15ss 3:0c690f1c04d8 66
el15ss 3:0c690f1c04d8 67 //Variables
el15ss 3:0c690f1c04d8 68 int gemPosX; // X cocordinate of the gem
el15ss 3:0c690f1c04d8 69 int gemPosY; // Y cocordinate of the gem
el15ss 3:0c690f1c04d8 70 bool gStatus; //Variable to store the Obstacles status
el15ss 1:db9ff66f67c8 71
el15ss 0:12cfe63faa6a 72 };
el15ss 0:12cfe63faa6a 73 #endif