200943373MAZE

Dependencies:   mbed

Fork of 200943373MAZE by hongyun AHN

Background/Background.cpp

Committer:
hongyunAHN
Date:
2017-05-04
Revision:
1:bd92ef8d00ac
Parent:
0:df4347043adf

File content as of revision 1:bd92ef8d00ac:

#include "Background.h"

Background::Background()
{

}

Background::~Background()
{

}

void Background::init()
{

  
}

void Background::read_input(Gamepad &pad)
{
    _d = pad.get_direction();
    _mag = pad.get_mag();
}

void Background::draw(N5110 &lcd)
{
   const char array[48][85]={  
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    {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
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    {1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1},
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    {1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
    
    };  
       
}

void Background::update(Gamepad &pad,N5110 &lcd)
{
    check_goal(pad,lcd);
    
  
   

  
}





void Background::check_goal(Gamepad &pad ,N5110 &lcd)
{
    //Vector2D Player_pos = _player.get_pos();
   
    if((//Player_pos.x,Player_pos.y)==(40,24)
    ){
     lcd.printString("    GOAL    ",0,2);  
    
        pad.leds_on();
        wait(0.5);
        pad.leds_off();
    }

    if((//Player_pos.x,Player_pos.y)==(83,43) 
    ){
    lcd.printString("   FAKE     ",0,2);
     lcd.printString("  Find the other way  ",0,2);
    lcd.refresh();  
    }
if(//(Player_pos.x,Player_pos.y)==(56,4)
){
    pad.leds_on();
    lcd.printString("   trap    ",0,2);
     pad.leds_off();
     lcd.printString("  Find the other way  ",0,2);
     lcd.refresh();
    // Player_pos.x==2;
     //Player_pos.y==2;
     
}
if((//Player_pos.x,Player_pos.y)==(77,29)
){
     pad.leds_on();
     lcd.printString("   trap    ",0,2);
     lcd.refresh();
     pad.leds_off();
     //Player_pos.x==2;
     //Player_pos.y==2;
     
}
if((//Player_pos.x,Player_pos.y)==(65,40)
){
     pad.leds_on();
     lcd.printString("   JUMP    ",0,2);
     pad.leds_off();
     lcd.refresh();
     //Player_pos.x==65;
    // Player_pos.y==30;
     
}
        
        
}