200943373MAZE
Dependencies: mbed
Fork of 200943373MAZE by
Diff: Background/Background.cpp
- Revision:
- 0:df4347043adf
- Child:
- 1:bd92ef8d00ac
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Background/Background.cpp Thu May 04 11:25:43 2017 +0000 @@ -0,0 +1,143 @@ +#include "Background.h" + +Background::Background() +{ + +} + +Background::~Background() +{ + +} + +void Background::init() +{ + + +} + +void Background::read_input(Gamepad &pad) +{ + _d = pad.get_direction(); + _mag = pad.get_mag(); +} + +void Background::draw(N5110 &lcd) +{ + const char array[48][85]={ + {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, + {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, + {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, + 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{1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, + + }; + +} + +void Background::update(Gamepad &pad,N5110 &lcd) +{ + check_goal(pad,lcd); + + + + + +} + + + + + +void Background::check_goal(Gamepad &pad ,N5110 &lcd) +{ + Vector2D Player_pos = _player.get_pos(); + + if((Player_pos.x,Player_pos.y)==(40,24)){ + lcd.printString(" GOAL ",0,2); + + pad.leds_on(); + wait(0.5); + pad.leds_off(); + } + + if((Player_pos.x,Player_pos.y)==(83,43) ){ + lcd.printString(" FAKE ",0,2); + lcd.printString(" Find the other way ",0,2); + lcd.refresh(); + } +if((Player_pos.x,Player_pos.y)==(56,4)){ + pad.leds_on(); + lcd.printString(" trap ",0,2); + pad.leds_off(); + lcd.printString(" Find the other way ",0,2); + lcd.refresh(); + Player_pos.x==2; + Player_pos.y==2; + +} +if((Player_pos.x,Player_pos.y)==(77,29)){ + pad.leds_on(); + lcd.printString(" trap ",0,2); + lcd.refresh(); + pad.leds_off(); + Player_pos.x==2; + Player_pos.y==2; + +} +if((Player_pos.x,Player_pos.y)==(65,40)){ + pad.leds_on(); + lcd.printString(" JUMP ",0,2); + pad.leds_off(); + lcd.refresh(); + Player_pos.x==65; + Player_pos.y==30; + +} + + +} +