Simple library for interfacing to Nokia 5110 LCD display (as found on the SparkFun website). Edited to include additional feaatures, such as 2d array loading, multiple screen buffers, and better backlight control
Dependencies: N5110
Fork of N5110 by
Diff: N5110.cpp
- Revision:
- 1:df68f34cd32d
- Parent:
- 0:d563e74f0ae9
- Child:
- 2:e93021cfb0a9
--- a/N5110.cpp Sun Jan 26 18:55:16 2014 +0000 +++ b/N5110.cpp Sun Jan 26 19:30:09 2014 +0000 @@ -1,7 +1,7 @@ #include "mbed.h" #include "N5110.h" -N5110::N5110(PinName pwrPin, PinName ledPin, PinName scePin, PinName rstPin, PinName dcPin, PinName mosiPin, PinName sclkPin) +N5110::N5110(PinName pwrPin, PinName scePin, PinName rstPin, PinName dcPin, PinName mosiPin, PinName sclkPin, PinName ledPin) { spi = new SPI(mosiPin,NC,sclkPin); // create new SPI instance and initialise @@ -18,24 +18,36 @@ void N5110::init() { turnOn(); // power up - reset(); // reset LCD + reset(); // reset LCD - must be done within 100 ms // function set - extended sendCommand(0x20 | CMD_FS_ACTIVE_MODE | CMD_FS_HORIZONTAL_MODE | CMD_FS_EXTENDED_MODE); - sendCommand(CMD_VOP_7V38); // operating voltage + sendCommand(CMD_VOP_7V38); // operating voltage - these values are from Chris Yan's Library sendCommand(CMD_TC_TEMP_2); // temperature control sendCommand(CMD_BI_MUX_48); // bias // function set - basic sendCommand(0x20 | CMD_FS_ACTIVE_MODE | CMD_FS_HORIZONTAL_MODE | CMD_FS_BASIC_MODE); + normalMode(); // normal video mode by default sendCommand(CMD_DC_NORMAL_MODE); // black on white - //sendLCDCommand(CMD_DC_INVERT_VIDEO); // white on black + //sendCommand(CMD_DC_INVERT_VIDEO); // white on black // RAM is undefined at power-up so clear clearRAM(); } + +// sets normal video mode (black on white) +void N5110::normalMode() { + sendCommand(CMD_DC_NORMAL_MODE); + +} + +// sets normal video mode (white on black) +void N5110::inverseMode() { + sendCommand(CMD_DC_INVERT_VIDEO); +} // function to power up the LCD and backlight void N5110::turnOn() @@ -183,6 +195,8 @@ sendData(font5x7[(c - 32)*5 + j]); // array is offset by 32 relative to ASCII, each character is 5 pixels wide } + + sendData(0); // send an empty byte to introduce space between characters }