Lab that has to do with basic IO on mbed.
Dependencies: DebounceIn mbed PinDetect
GeorgesLab1/GeorgeMain.cpp
- Committer:
- Jesse Baker
- Date:
- 2016-01-24
- Revision:
- 53:1c8235c49b70
- Parent:
- 51:e12b3635afae
File content as of revision 53:1c8235c49b70:
/* #include "mbed.h" #include "DebounceIn.h" #include "PinDetect.h" #include <algorithm> #include "math.h" using namespace std; PinDetect pb(p20); PinDetect assemblyPB(p28); DigitalOut myled1(LED1); DigitalOut myled2(LED2); DigitalOut myled3(LED3); DigitalOut myled4(LED4); DigitalOut assemblyLED(p30); PwmOut discrete_led(p21); AnalogIn voltage_reg(p17); DigitalOut latch(p15); SPI spi(p11, p12, p13); int RGB_val[3] = {0,0,0}; // declare external assembly language function (in a *.s file) extern "C" int my_asm(int value); void RGB_intensity(float voltage) { float min_ = 0; float max_ = 1000; float ratio = 2 * (voltage-min_)/(max_-min_); float b = max(float(0), 1000*(1-ratio)); float r = max(float(0), 1000*(ratio-1)); float g = float(1000) - b - r; if (r<0) {r=0;} if (g<0) {g=0;} if (b<0) {b=0;} RGB_val[0] = int(r); RGB_val[1] = int(g); RGB_val[2] = int(b); } void RGB_LED(int red, int green, int blue) { unsigned int overallColor = 0; unsigned short int MSB = 0; unsigned short int LSB = 0; overallColor = (((blue<<10)|red)<<10)|(green); MSB = (overallColor>>16); LSB = overallColor; spi.write(MSB); spi.write(LSB); latch=1; latch=0; } class Watchdog { public: // Load timeout value in watchdog timer and enable void kick(float s) { LPC_WDT->WDCLKSEL = 0x1; // Set CLK src to PCLK uint32_t clk = SystemCoreClock / 16; // WD has a fixed /4 prescaler, PCLK default is /4 LPC_WDT->WDTC = s * (float)clk; LPC_WDT->WDMOD = 0x3; // Enabled and Reset kick(); } // "kick" or "feed" the dog - reset the watchdog timer // by writing this required bit pattern void kick() { LPC_WDT->WDFEED = 0xAA; LPC_WDT->WDFEED = 0x55; } }; Watchdog wdt; int main() { pb.mode(PullUp); assemblyPB.mode(PullUp); float brightness = 0; if (pb) { spi.format(16,0); spi.frequency(1000000); latch=0; wait(2); while(1) { //Assembly green LED my_asm(!assemblyPB); //code for red led brightness = voltage_reg; myled1 = !pb; if (!pb) { discrete_led.write(brightness); } else{ discrete_led.write(0); } //code for multicolor led float heatmapColor = voltage_reg.read()*float(1000); if (heatmapColor < 0) {heatmapColor=0;} RGB_intensity(heatmapColor); RGB_LED(RGB_val[0], RGB_val[1], RGB_val[2]); //wait(.2); } } else { int count = 0; // On reset, indicate a watchdog reset or a pushbutton reset on LED 4 or 3 if ((LPC_WDT->WDMOD >> 2) & 1) myled4 = 1; else myled3 = 1; // setup a 10 second timeout on watchdog timer hardware // needs to be longer than worst case main loop exection time wdt.kick(10.0); // Main program loop - resets watchdog once each loop iteration // Would typically have a lot of code in loop with many calls while (1) { //Assembly Green LED my_asm(!assemblyPB); myled1 = 1; //Flash LEDs 1 & 2 to indicate normal loop activity wait(.05); myled1 = 0; myled2 = 1; wait(.05); // Simulate a fault lock up with an infinite while loop, but only after 25 loop iterations if (count == 25) while (1) {}; // LED 2 will stay on during the fault myled2 = 0; count ++; // End of main loop so "kick" to reset watchdog timer and avoid a reset wdt.kick(); } } } // */