First test programme for the RenBuggy
Dependencies: SevenSegmentDisplay mbed
Fork of Renbed_Buggy_Basics by
Diff: buggy_functions.cpp
- Revision:
- 0:23373ebd6d3a
- Child:
- 1:9f6d495cda75
diff -r 000000000000 -r 23373ebd6d3a buggy_functions.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/buggy_functions.cpp Thu Apr 21 08:59:08 2016 +0000 @@ -0,0 +1,97 @@ +/********************************************************* +*buggy_functions.cpp * +*Author: Elijah Orr & Dan Argust * +* * +*A library of functions that can be used to control the * +*RenBuggy. * +*********************************************************/ + +#ifndef BUGGY_FUNCTIONS_C +#define BUGGY_FUNCTIONS_C + +/* necessary includes */ +#include "mbed.h" +#include "buggy_functions.h" +#include "SevenSegmentDisplay.h" + +// PwmOut is used to control the motors +PwmOut Lmotor(LeftMotorPin); +PwmOut Rmotor(RightMotorPin); + +//Lmotor = Rmotor = 0; + +//DigitalIn is used as a button +DigitalIn CurrentButtonState(p7); +//This bool is used to store the buttons state (pressed/not pressed) +bool LastButtonState = 0; + +//This creates an object called "seg" that controls the seven segment display +SevenSegmentDisplay seg(0); + +/* Functions (listed below) contain the code that runs the buggy. +These functions can be used in the main.cpp file */ + + +extern void hold(float time) //waits for (time) seconds +{ + seg.DisplayDigits(0,0); //Displays the digits 0 and 0 + for (float i = time;i>0;i-=0.01){ //For every hundreth of a second, display the time remaining + seg.DisplayDigits((int)i/10,(int)i%10); + wait(0.01); + } +} + +extern void forward(float time) //moves forward for (time) seconds +{ + Lmotor = Rmotor = 1.0; //set the left and right motor to 1.0 (full speed) + hold(time); //wait for (time) seconds while the motors are on + stop(); //stops the motors +} + +extern void left(float time) //moves left for (time) seconds +{ + Rmotor = 1.0; //set the right motor to full speed + Lmotor = 0.0; //set the left motor to off + hold(time); //waits for (time) seconds + stop(); //stops the motors +} + +extern void right(float time) //moves right for (time) seconds +{ + Lmotor = 1.0; //set the left motor to full speed + Rmotor = 0.0; //set the right motor to off + hold(time); //waits for (time) seconds + stop(); //stops the motors +} + +extern void stop() //stops the motors +{ + Lmotor = Rmotor = 0; //set the speed of each motor to 0 +} + +extern void readButton(float time) //checks if the button is pressed for (time) seconds +{ + seg.DisplayDigits(0,0); //displays 0 0 on the seven segment display + for (float i = time;i>0;i-=0.01) //for each hundreth of a seconds check if the button state goes from low to high (eg. pressed) + { + if (CurrentButtonState == 1 and LastButtonState == 0){ + rollDice(); //rolls the dice if the button is pressed + } + LastButtonState = CurrentButtonState; + wait(0.01); + } +} + +extern int rollDice() //a function that randomly generates a number and displays it on the seven segment display +{ + int tens; //declare two variables, tens and units to store the number to be displayed + int units; + for (int i = 20;i>0;i--){ + tens = rand()%9; //generate a random number from 0-9 and store it in "tens" + units = rand()%9; + seg.DisplayDigits(tens,units); //display the numbers stored in tens and units + wait(0.04); + } + return tens*10+units; +} +#endif // BUGGY_FUNCTIONS_C \ No newline at end of file