uotgciytc
Dependencies: mbed
main.cpp
- Committer:
- m223204
- Date:
- 2019-10-21
- Revision:
- 0:3a8e35f150dc
File content as of revision 0:3a8e35f150dc:
// MIDN 3/C Cameron Smith, Eric Donevant, Jacob Jancek // Confetti Popper Code // CREATED 10/08/2019 // COMPLETED 10/20/2019 #include "mbed.h" #include "Motor.h" #include "Servo.h" DigitalIn switches [5] = {p15, p16, p17, p18, p19}; //Initializes pins to switches DigitalOut lights [5] = {p10, p11, p12, p13, p14}; //Initializes pins to LED lights Servo gun (p24); //Initializes Servo 1 to pin 24 Servo spin (p23); //Initializes Servo 2 to pin 23 Motor jeff (p26, p29, p30); //Initializes DC motor to pins int h [5]; //Initializes array "h" float i; //floats variable "i" for servos int main () { i=0.5; //Float i is equal to 90° while (1) { h [0] = switches [0]; //Renames switches to variable "h" for simplification h [1] = switches [1]; h [2] = switches [2]; h [3] = switches [3]; h [4] = switches [4]; // switch 1 on and 2 off the DC motor will spin forward //************************************ if ((h [0] == 1) && (h [1] ==0)) { //If switch 1 is on and switch 2 is off jeff.speed (0.5); //DC motor will spin forward at .5 PWM speed lights[0] = 1; //LED 1 will light up } // switch 1 off and 2 on the DC motor will spin backwards //************************************ if ((h [0] == 0) && (h [1] == 1)) { //If switch one is off and switch 2 is on jeff.speed (-0.5); //DC motor will spin backwards at .5 PWM speed lights[1] = 1; // LEd 2 will light up } // switch 1 off and 2 off the DC motor will not spin //************************************ if (((h [0] == 0) && (h [1] == 0)) || ((h [0] == 1) && (h [1] == 1)) ) { //If switch 1 and 2 are on or switch 1 and 2 are off jeff.speed (0); //DC motor will not spin lights[2] = 1; //LED 3 will light up } // switch 3 on and 4 off then servo one turret will spin clockwise //************************************ if ((h [2] == 1) && (h [3] ==0)) { //If switch 3 is on and switch 4 is off if (i>1.0) { //If "i" is greater than 180° i=1.0; //Set "i" to 180° } spin = i; //Spin is equal to float "i" wait (0.1); //Wait .1 seconds i = i + 0.02; //"i" turns clockwise 3.6° lights[3] = 1; //LED 4 will light up } // switch 3 off and 4 on then turret will spin counter-clockwise //************************************ if ((h [2] == 0) && (h [3] ==1)) { //If switch 3 is off and switch 4 is on if (i<0.0) { //If "i" is less than 0° i=0.0; //Set "i" to 0° } spin = i; //Spin is equal to float "i" wait (0.1); //Wait .1 seconds i = i - 0.02; //"i" turns counter-clockwise 3.6° lights[4] = 1; //LED 5 will light up } // switch 3 off and 4 off or switch 3 on and 4 on turret will not spin //*********************************** if (((h [2] == 0) && (h [3] ==0))|| ((h [2] == 1) && (h [3] ==1))) //If switch 3 and switch 4 are off or switch 3 and switch 4 are on { spin = i ; //spin is equal to float "i" } // switch 5 on trigger mechanism will go from 180° to 0° //*********************************** if (h [4] == 1) { //If switch 5 is on gun = 1.0; //"gun" is at 180° wait (1.0); //Wait 1 second gun = 0.0; //"gun" is at 0° wait (1.0); //Wait 1 second } } }