This is THE 447 FINAL PROJECT this is the frame work put your code in the spot where the it suppose to go and. Make sure you import this into your complier and work on your section, once you done just commit the changes and fork to a new folder

Dependencies:   mbed-rtos mbed draw_test EALib SWSPI

main.cpp

Committer:
AndyTran
Date:
2015-12-07
Revision:
10:1d1834c6715d
Parent:
9:e6f3edc7f775

File content as of revision 10:1d1834c6715d:

#include <stdio.h>
#include <stdlib.h>
#include <iostream>
#include <time.h>
#include "mbed.h"
#include "cmsis_os.h"
#include "MMA7455.h"
#include "SWSPI.h"
#include "game_board.h" //duck soup
// need to configure uart to 115200 for game shot placement  using uart;
//SPI 2 is use// SPI0 is use
using namespace std;
game_board battle;
RawSerial pc(USBTX, USBRX); // uart //not conflit
RawSerial xbee(P4_22, P4_23); // uart //not conflit
MMA7455 accSensor (P0_27, P0_28); //acceleronmeter i2c // no conflit
SPI LEDs(p5, NC, p7); // LEDs driver spi used
//SPISlave test(p18,p19,p20,p17);
//SPI between board
DigitalOut cs (p30); //no conflict 
//SWSPI Sender(p17,p18,p19); // p11,p12,p13
//DigitalOut b_cs (p20);
//SPI SLAVE to receive;
//SPISlave Receiver(p11,p12,p13,p14);

AnalogIn trimpot(p15);//might need to change the trimpot location if conflict with spi
//SPI (PinName mosi, PinName miso, PinName sclk, PinName ssel=NC) //check mapping for pin
//SPISlave (mosi, miso, sclk, ssel) //check mapping for pin

//joystick
DigitalIn Up(p32);
DigitalIn Down(p38);
DigitalIn Left(p39);
DigitalIn Right(p37);
DigitalIn Center(p31);
//joystick done

//RGB LED
DigitalOut led1(p25); //red
DigitalOut led2(p26);//green
DigitalOut led3(p28);//blue
//RGB LED
int initlize = 0;
//declare your input pin and output pin here:
//DigitalOut led1(p25);
//DigitalOut led2(p26);
//DigitalOut led3(p28);
//
// declare you globle variable here:
unsigned char my_X_coor = 1, my_Y_coor = 1;
uint8_t my_LEDs = 0x1A;
uint8_t SPI_X_send = 0x01,SPI_Y_send = 0x01;
unsigned char other_X_coor = 0, other_Y_coor = 0;
int friendly [6][6]; // array to determine friendly location
int winner; 
int A_x_old = 0,A_y_old = 0,A_z_old = 0;
int send_check = 0;
int update_game_look = 0;
int turns = 0;
//X_coor is x coordinate from 0 to 6
//Y_coor is y coordinate form A to F
//
//
//
void LEDsoutput(uint8_t value) {
    cs.write(0);
    LEDs.write(value);
    cs.write(1);
}
// this thread is your SPI communication between 2 board
void SPI_communication(void const *args) {
    //send my_X_coor and my_Y_coor if the center button is hit
    //receive other board x_coor and y_coor
    //spi code here
    //turn 1 :friendly
    //       player1 send shooting location
    //       player1 get shooting location and whether it hit or miss
    //turn 1 :enemy
    //       get enemy shooting location
    //       check wheather is it a hit or miss
    //       echo enemy shooting location and hit/miss flag
    //send out winner status 
    //       0 = still no winner
    //       1 = i am lose
    //       so if you receive a 1 that mean you win
    //SPI implementation could not get it to work due to run out out spi
    //port for design purpose software spi does not compatible
    //while (true) {
        //if (send_check == 1) {
        //    int message = 0;
        //    int Echo = 0;
        //    message = (SPI_X_send << 4)|SPI_Y_send;
        //    pc.printf ("send message %d\n\r",message);
        //    //b_cs.write(0);
        //    //Echo = Sender.write(0x12);
        //    //osDelay (10);
        //    b_cs.write(1);
        //    pc.printf("get from echo 1 %d\n\r",Echo);
        //    b_cs.write(0);
        //    Echo = Sender.write (0x1FF);
        //    b_cs.write(1);
        //    pc.printf("get from echo 2 %d\n\r",Echo);
        //    bool stat = (Echo &0x100)>>8;
        //    int x_coor = (Echo & 0x0F0)>>4;
        //    int y_coor = (Echo & 0x00F);
        //    battle.place_hit_miss_enemy(x_coor,y_coor,stat);
        //    update_game_look = 1;
        //    send_check = 0;
        //}
        //if (//Receiver.receive()) {
        //    bool status = 0;
        //    int R_message = Receiver.read();
        //    pc.printf("receive message = %d\n\r",R_message);
        //    if ((R_message & 0x200) !=  0) {
        //        winner = 1;
        //    }
        //    else if (R_message != 0x1FF) {
        //        int Y_coor = R_message & 0x00F;
        //        int X_coor = (R_message & 0x0F0) >> 4;
        //        status = battle.place_hit_miss_friendly (X_coor,Y_coor);
        //        int E_message = (status << 8)|R_message;
        //        Receiver.reply(E_message);
        //        pc.printf("echo message = %d",E_message);
        //        update_game_look = 1;
        //    }
        //}
        //osDelay (30);
        
    //}
    //uart xbee impletation it is/
    while(true)
    {
        char R_message [5] = {0,0,0,0,0};
        int got_mess = 0;//temp
        int i = 0;
        
        if(send_check == 1)
        {
            xbee.printf ("S00%d%dE",SPI_X_send,SPI_Y_send);
            send_check = 0;
        }
        
        while(xbee.readable())
        { 
            char temp;
            temp = xbee.getc();
            R_message[i] = temp;
            i = i+1;  
            got_mess = 1;
            osDelay(10);
        }
        if (R_message[0] == 'S')
        {
            int x_coor,y_coor;
            int hit_miss;
            x_coor = (int)R_message[3] - 48;
            y_coor = (int)R_message[4] - 48;
            hit_miss = battle.place_hit_miss_friendly(y_coor,x_coor);
            xbee.printf ("E0%d%d%dE",hit_miss,x_coor,y_coor);
            //pc.printf ("x=%d y=%d\n\r",x_coor,y_coor);
            update_game_look = 1;
        }
        else if (R_message[0] == 'E')
        {
            int x_coor,y_coor;
            int hit_miss;
            hit_miss = (int)R_message[2] - 48;
            x_coor = (int)R_message[3] - 48;
            y_coor = (int)R_message[4] - 48;
            battle.place_hit_miss_enemy(y_coor,x_coor,(bool)hit_miss);
            update_game_look = 1;
        }
        else if (R_message[0] == 'W')
        {
            winner = 1;
        }
        //osDelay(30);
    }
}

// joystick update x_coor and y_coor here
void joy_stick_read(void const *args) { //might be an interrupt thread here for interrupt read of joystick
    // joy stick to update global val of x_coor and y_coor;
    // convert y coor to hex offset
    // update the 8 LEDs here
    while (true) {
        //pc.printf ("in joystick");
        if (Up.read() == 0) {
            my_Y_coor = my_Y_coor + 1;
            if (my_Y_coor == 7) {
                my_Y_coor = 1;
            }
        } else if (Down.read() == 0) {
            my_Y_coor = my_Y_coor - 1;
            if (my_Y_coor == 0) {
                my_Y_coor = 6;
            }
        } else if (Left.read() == 0) {
            my_X_coor = my_X_coor + 1 ;
            if (my_X_coor == 7) {
                my_X_coor = 1;
            }
            //my_LEDs = my_X_coor;
        } else if (Right.read() == 0) {
            my_X_coor = my_X_coor - 1;
            if (my_X_coor == 0) {
                my_X_coor = 6;
            }
        }
        //my_LEDs = my_X_coor;
        else if (Center.read() == 0) {
            //pc.printf ("got middle\n\r");
            SPI_X_send = my_X_coor;
            SPI_Y_send = my_Y_coor;
            //pc.printf ("spi x = %d\n\r",SPI_X_send);
            //pc.printf ("spi y = %d\n\r",SPI_Y_send);
            send_check = 1;
        } else {
            my_X_coor = my_X_coor;
            my_Y_coor = my_Y_coor;
        }
        my_LEDs = (my_X_coor << 5)|(0x0F-(my_Y_coor-1));
        LEDsoutput (my_LEDs);
        osDelay (170);
    }
    //joystick is done and over with DO NOT touch
     
}

// this thread use to update the game board
void game_view_update (void const *args) {
    // board of this game will be a class this update and get info to and from the class
    // update the by led game update
    // Uart runing at 921600 max speed; hopefully print 1 line and out;
    // using an interger then cycle through the get string function to put it inti the printf function
    
    // * = hit
    // o = miss
    // > = your ship ship
    
    // 1) check for a hit
    // 2) update the game board
    
    // BLANK game Board
    // F _ _ _ _ _ _   F _ _ _ _ _ _ 
    // E _ _ _ _ _ _   E _ _ _ _ _ _ 
    // D _ _ _ _ _ _   D _ _ _ _ _ _ 
    // C _ _ _ _ _ _   C _ _ _ _ _ _ 
    // B _ _ _ _ _ _   B _ _ _ _ _ _ 
    // A _ _ _ _ _ _   A _ _ _ _ _ _ 
    //   1 2 3 4 5 6     1 2 3 4 5 6
    // Friendly        Enemy
    
    // Example of running game
    // F _ O _ > _ _   F _ O _ _ _ _ 
    // E > _ O _ > _   E _ _ * _ _ _ 
    // D _ _ > _ _ _   D _ _ _ O _ _ 
    // C O _ _ _ _ _   C _ O _ _ _ _ 
    // B _ * _ O _ _   B _ _ _ * _ _   //X on friendly mean your ship got destroy 
    // A _ _ _ > _ _   A _ _ _ _ _ _ 
    //   1 2 3 4 5 6     1 2 3 4 5 6
    // Friendly        Enemy
    // Turn 1 = miss at 2F
    // Turn 2 = We sink an enemy battle ship at 3E
    // Turn 3 = miss at 4D
    // Turn 4 = miss at 2C
    // Tunr 5 = We sink an enemy battle ship at 4B
    while (true) {
        if (update_game_look == 1) {
            turns = turns + 1;
            update_game_look = 0;
            int i;
            pc.printf ("\fTurn :%d\n\r",turns);
            for (i = 1; i < 9; i++) {
                string a;
                a = battle.get1row(i);
                pc.printf ("%s", a);
            }
        }
        osDelay (30);
    }
           
}

// code here to check for winer and turn on the RGB
void winnercheck (void const *args)
{
    //check for winner by destroy all enemy ship;
    while (true) {
        bool gamelost = 0;
        gamelost = battle.looser();
        //winner = 1;
        if (gamelost == 1) {
            led1 = 1;
            led2 = 1;
            led3 = 1;
            xbee.printf("W0000E");
            while(winner == 0)
            {
                osDelay(30);
            }
            //this board is loser
            //send a message of 0x200 to the winner
        } else if (winner == 1) { //spi message is the winner)
            pc.printf("Spectacular Battle commander\n\r");
            while (winner == 1) {
                //pc.printf ("%d \n\r",rand()%2);
                led1 = (rand()%2);
                led2 = (rand()%2);
                led3 = (rand()%2);
                osDelay(30);
            }
        }
        else {
            led1 = 1;
            led2 = 1;
            led3 = 1;
        }

    }
}

//read the accele
void checkreset (void const *args)
{

    //read the acceleron meter and compare against the previous value to
    //determine if the board have been shake the reset the game board;
    //the determinant is the x axis
    while (true) {

        int Ax,Ay,Az;
        int x_old = 0, y_old = 0;
        int x, y;
        int i;
        int seed = trimpot.read()*1000;
        
        srand (seed);
        if(! accSensor.read(Ax,Ay,Az)) {};
        if (abs(Ax-A_x_old) > 20) {
            winner = 0;
            turns = 0;
            pc.printf ("\fNew Game: Battle Ship Θ\n\r");
            battle.new_game_board();
            //randomize ship position 6 ship total
            for (i = 0; i < 7; i++) {
                x = (rand()%6 +1);
                while (x == x_old) {
                    x = (rand()%6 +1);
                }
                x_old = x;
                y = (rand()%5 +1);
                while (y == y_old) { 
                    y = (rand()%5 +1);
                }
                y_old = y;
                battle.place_ship(x,y);
            }
            //pc.printf ("\f");
            for (i = 1; i < 9; i++) {
                string a;
                a = battle.get1row(i);
                pc.printf ("%s", a);
            }
            Ax = 0;
            A_x_old = 0;
        } else
            A_x_old = Ax;
        osDelay(500);
    }
    //reset is done and working do not touch
}


osThreadDef(SPI_communication, osPriorityNormal, DEFAULT_STACK_SIZE); //comm between 2 board define thread
osThreadDef(joy_stick_read, osPriorityNormal, DEFAULT_STACK_SIZE);//might be an interrupt define thread
osThreadDef(game_view_update, osPriorityNormal, DEFAULT_STACK_SIZE);//update game view write to the fifo uart buffer define thread
osThreadDef(winnercheck, osPriorityNormal, DEFAULT_STACK_SIZE); //check for winner define thread
osThreadDef(checkreset, osPriorityNormal, DEFAULT_STACK_SIZE); //check for reset define thread

int main() {
    osThreadCreate(osThread(SPI_communication), NULL);//done but now is uart
    osThreadCreate(osThread(joy_stick_read), NULL); //done
    osThreadCreate(osThread(game_view_update), NULL);//done
    osThreadCreate(osThread(winnercheck), NULL);//buggy
    osThreadCreate(osThread(checkreset), NULL);//done
    
    if (initlize == 0)
    {
        int x_old = 0, y_old = 0;
        int x, y;
        int i;
        int seed = trimpot.read()*1000;
        winner = 0;
        srand (seed);
        pc.baud(921600);
        xbee.baud(115200);
        
        pc.printf("Battle Ship by Andy, Adam, Loc, Ivan\n\r");
        while(!accSensor.setMode(MMA7455::ModeMeasurement)) {
           pc.printf("Unable to set measurement mode.\n\r");
        }
        while(!accSensor.setRange(MMA7455::Range_8g)) {
           pc.printf("Unable to set the range.\n\r");
        }
        while(!accSensor.calibrate()) {
           pc.printf("Unable to calibrate\n\r");
        }
       battle.new_game_board();
       for (i = 1; i < 9; i++){
            string a;
            a = battle.get1row(i);
            pc.printf ("%s", a);
            
        }
        //randomize ship position 6 ship total
        for (i = 0; i < 7; i++) {
            x = (rand()%6 +1);
            while (x == x_old) 
            {
                x = (rand()%6 +1);
            }
            x_old = x;
            y = (rand()%5 +1);
            while (y == y_old) 
            {
                y = (rand()%5 +1);
            }
            y_old = y;
            battle.place_ship(x,y);
        }
        pc.printf("\fBattle Ship by Andy, Adam, Loc, Ivan\n\r");
        for (i = 1; i < 9; i++){
            string a;
            a = battle.get1row(i);
            pc.printf ("%s", a);
        }
        initlize = 1;
        
    }
    //Main Thread
    while (true) {
        osDelay (30); 
    }
}