Inverse kinematics

Dependencies:   Matrix mbed

Revision:
3:f0208237b6f7
Parent:
2:8632e61cafc8
Child:
4:9f389b393af2
--- a/main.cpp	Tue Oct 30 13:36:23 2018 +0000
+++ b/main.cpp	Tue Oct 30 19:51:44 2018 +0000
@@ -7,6 +7,7 @@
 const float L3 = 0.15;                      // Length beam between L2 and L4 [meter]
 const float L4 = 0.30;                      // Length first beam from left motor1 [meter]
 const float L5 = 0.35;                      // Length from L3 to end-effector [meter]
+const float L6 = 1.00;                      // Length from frame 0 to motor 1
 const double PI = 3.14159265359;
 volatile float Pe_x;                        // x-coordinate of end-effector from frame 0 [meter]
 volatile float Pe_y;                        // y-coordinate of end-effector from frame 0 [meter]
@@ -18,41 +19,41 @@
 void InverseKinematics()
 {
     // Calculation of the position of joint 3 in frame 0
-    float n = sqrt(pow(Pe_x,2) + pow(Pe_y,2));                          // Radius between origin frame 0 and endeffector [meter]
-    float omega = acos(-(pow(n,2) - pow(L4,2) - pow(L5,2))/(2*L4*L5));  // Angle between L4 and L5 [rad]
-    float q4 = PI - omega;                                              // Angle of joint 3 between L3 and L4
-    float theta = atan(L5*sin(q4)/(L4 + L5*cos(q4)));                   // Angle between n and L4
-    float lambda = PI - atan(abs(Pe_y/Pe_x));                           // Entire angle between x-axis frame 0 and n
-    float des_motor_angle1 = lambda - theta;
-    float J3x_0 = L4*cos(des_motor_angle1);                             // x-coordinate of joint 3 in frame 0
-    float J3y_0 = L4*sin(des_motor_angle1);                             // y-coordinate of joint 3 in frame 0
+    float n = sqrt(pow((L6-Pe_x),2) + pow(Pe_y,2));                         // Radius between motor 1 and endeffector [meter]
+    float omega = acos(-(pow(n,2) - pow(L4,2) - pow(L5,2))/(2*L4*L5));      // Angle between L4 and L5 [rad]
+    float q4 = PI - omega;                                                  // Angle of joint 3 between L3 and L4
+    float theta = acos( -(pow(L5,2) - pow(n,2) - pow(L4,2))/(2*n*L4) );     // Angle between n and L4
+    float lambda = PI - atan(Pe_y/(L6-Pe_x));                               // Entire angle between L0 and n
+    des_motor_angle1 = lambda - theta;
+    float J3x_0 = L6 + L4*cos(des_motor_angle1);                            // x-coordinate of joint 3 in frame 0
+    float J3y_0 = L4*sin(des_motor_angle1);                                 // y-coordinate of joint 3 in frame 0
     
     // Calculation of the position of joint 2 in frame 0 
-    float S = abs(J3y_0 - Pe_y);                                        // Distance between height endeffector and joint 3
-    float kappa = asin(S/L5);                                           // Angle of L5  
-    float J2x_0 = (L3+L5)*cos(kappa) + Pe_x;                            // x-coordinate of joint 2 in frame 0
-    float J2y_0 = (L3+L5)*sin(kappa) + Pe_y;                            // y-coordinate of joint 2 in frame 0
+    float S = abs(J3y_0 - Pe_y);                                            // Distance between height endeffector and joint 3
+    float kappa = asin(S/L5);                                               // Angle of L5  
+    float J2x_0 = (L3+L5)*cos(kappa) + Pe_x;                                // x-coordinate of joint 2 in frame 0
+    float J2y_0 = (L3+L5)*sin(kappa) + Pe_y;                                // y-coordinate of joint 2 in frame 0
     
     // Calculation of the position of joint 1 in frame 0
-    float J2x_1 = J2x_0 - L0;                                           // x-coordinate of joint 2 in frame 1
-    float J2y_1 = J2y_0;                                                // y-coordinate of joint 2 in frame 1
-    float r = sqrt(pow(J2x_1,2) + pow(J2y_1,2));                        // Radius between origin frame 1 and J2
-    float alfa = acos( -(pow(r,2) - pow(L1,2) - pow(L2,2))/(2*L1*L2) ); // Angle opposite of radius r
-    float q2 = PI - alfa;                                               // Angle between L1 and L2
+    float J2x_1 = J2x_0 - L0 - L6;                                          // x-coordinate of joint 2 in frame 1
+    float J2y_1 = J2y_0;                                                    // y-coordinate of joint 2 in frame 1
+    float r = sqrt(pow(J2x_1,2) + pow(J2y_1,2));                            // Radius between origin frame 1 and J2
+    float alfa = acos( -(pow(r,2) - pow(L1,2) - pow(L2,2))/(2*L1*L2) );     // Angle opposite of radius r
+    float q2 = PI - alfa;                                                   // Angle between L1 and L2
     
     // Calculation of motor_angle2
-    float beta = atan(L2*sin(q2)/(L1+L2*cos(q2)));                      // Angle between r and L1
-    float gamma = PI - atan(abs(J2y_1/J2x_1));                          // Angle between r and x-axis
+    float beta = atan(L2*sin(q2)/(L1+L2*cos(q2)));                          // Angle between r and L1
+    float gamma = PI - atan(abs(J2y_1/J2x_1));                              // Angle between r and x-axis
     // check if gamma works!
     des_motor_angle2 = gamma - beta;
-    float J1x_0 = L0 + L1*cos(des_motor_angle2);                        // x-coordinate of joint 1 in frame 0
-    float J1y_0 = L1*sin(des_motor_angle2);                             // y-coordinate of joint 1 in frame 0   
     
 
     // Determining angle delta for safety
-    float m = sqrt(pow((abs(J3x_0)+J1x_0),2) + pow((J3y_0 - J1y_0),2)); // Radius between Joint 1 and Joint 3
-    float delta = acos(- (pow(m,2) - pow(L2,2) - pow(L3,2))/(2*L2*L3)); // Angle between L2 and L3
-
+    float J1x_0 = L0 + L6 + L1*cos(des_motor_angle2);                       // x-coordinate of joint 1 in frame 0
+    float J1y_0 = L1*sin(des_motor_angle2);                                 // y-coordinate of joint 1 in frame 0   
+    
+    float m = sqrt(pow((J1x_0 - J3x_0),2) + pow((J3y_0 - J1y_0),2));        // Radius between Joint 1 and Joint 3
+    float delta = acos(- (pow(m,2) - pow(L2,2) - pow(L3,2))/(2*L2*L3));     // Angle between L2 and L3
 }