updated 7seg controls for new 7 seg boards

Dependencies:   PixelArray WS2812 mbed

Fork of frdm_pong_table_controller by Demo Team

Revision:
4:2e80bd814f57
Child:
5:2d439ccefc7d
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/main.h	Wed Jul 05 15:23:44 2017 +0000
@@ -0,0 +1,74 @@
+#include "mbed.h"
+#include "WS2812.h"
+#include "PixelArray.h"
+
+#define WS2812_BUF 122
+#define NUM_COLORS 6
+#define NUM_LEDS_PER_COLOR 1
+
+//-------- Colours -----------
+#define RED 0x2f0000
+#define YELLOW 0x2f2f00
+#define GREEN 0x002f00
+#define LIGHTBLUE 0x002f2f
+#define DARKBLUE 0x00002f
+#define BLUE 0x0000ff // Player scored a goal
+#define PINK 0x2f002f
+#define OFF 0x000000
+#define WHITE 0xffffaa
+#define ARMBLUE 0x128BAB
+#define PURPLE 0xff0055 // Player has conceded a goal
+
+// Goal Sensors
+AnalogIn robotBreakBeam(A0);
+AnalogIn playerBreakBeam(A1);
+
+// K64F On-board LED
+DigitalOut led_green(LED_GREEN, 1);
+
+//K64F On-board Switches
+DigitalIn PB1(PTC6);
+DigitalIn PB2(PTA4);
+
+// SERIAL
+Serial pc(USBTX, USBRX); // tx, rx
+
+// LED STRIPS
+// See the program page for information on the timing numbers
+// The given numbers are for the K64F
+WS2812 robotScoreLED(D3, WS2812_BUF, 0, 5, 5, 0);
+WS2812 playerScoreLED(D5,WS2812_BUF, 0, 5, 5, 0);
+PixelArray robotScorePx(WS2812_BUF);
+PixelArray playerScorePx(WS2812_BUF);
+
+
+// LED Variables
+bool seg1A, seg1B, seg1C, seg1D, seg1E, seg1F, seg1G;
+//int seg1Array[122];
+int mainArray[11][122];
+
+// Score counters
+int robotScore;
+int playerScore;
+int scoreLimit = 3;
+bool finishedGame = false;
+int endFlashes = 3;
+int numFlashes;
+
+// Robot Bream Beam value
+double prevRbbValue; // Previous Robot break beam value
+double prevPbbValue; // Previous player break beam value
+
+// FUNCTION DECLERATIONS
+void Setup();
+void SetNumberPatterns();
+void SetFigureOf8Pattern();
+void SetLEDArray(int x);
+void WriteScores();
+void HandleGoal(bool hasRobotScored);
+void WritePxScores(int line_num, bool isRobot);
+void WritePxGoal(unsigned int colour,bool isRobot);
+void HandleWin();
+void GoalAnimation(bool hasRobotScored);
+void WinAnimation(bool isRobotWinner);
+void FigureOf8Animation();
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