updated 7seg controls for new 7 seg boards
Dependencies: PixelArray WS2812 mbed
Fork of frdm_pong_table_controller by
main.h
- Committer:
- DanGibbons
- Date:
- 2017-07-05
- Revision:
- 4:2e80bd814f57
- Child:
- 5:2d439ccefc7d
File content as of revision 4:2e80bd814f57:
#include "mbed.h" #include "WS2812.h" #include "PixelArray.h" #define WS2812_BUF 122 #define NUM_COLORS 6 #define NUM_LEDS_PER_COLOR 1 //-------- Colours ----------- #define RED 0x2f0000 #define YELLOW 0x2f2f00 #define GREEN 0x002f00 #define LIGHTBLUE 0x002f2f #define DARKBLUE 0x00002f #define BLUE 0x0000ff // Player scored a goal #define PINK 0x2f002f #define OFF 0x000000 #define WHITE 0xffffaa #define ARMBLUE 0x128BAB #define PURPLE 0xff0055 // Player has conceded a goal // Goal Sensors AnalogIn robotBreakBeam(A0); AnalogIn playerBreakBeam(A1); // K64F On-board LED DigitalOut led_green(LED_GREEN, 1); //K64F On-board Switches DigitalIn PB1(PTC6); DigitalIn PB2(PTA4); // SERIAL Serial pc(USBTX, USBRX); // tx, rx // LED STRIPS // See the program page for information on the timing numbers // The given numbers are for the K64F WS2812 robotScoreLED(D3, WS2812_BUF, 0, 5, 5, 0); WS2812 playerScoreLED(D5,WS2812_BUF, 0, 5, 5, 0); PixelArray robotScorePx(WS2812_BUF); PixelArray playerScorePx(WS2812_BUF); // LED Variables bool seg1A, seg1B, seg1C, seg1D, seg1E, seg1F, seg1G; //int seg1Array[122]; int mainArray[11][122]; // Score counters int robotScore; int playerScore; int scoreLimit = 3; bool finishedGame = false; int endFlashes = 3; int numFlashes; // Robot Bream Beam value double prevRbbValue; // Previous Robot break beam value double prevPbbValue; // Previous player break beam value // FUNCTION DECLERATIONS void Setup(); void SetNumberPatterns(); void SetFigureOf8Pattern(); void SetLEDArray(int x); void WriteScores(); void HandleGoal(bool hasRobotScored); void WritePxScores(int line_num, bool isRobot); void WritePxGoal(unsigned int colour,bool isRobot); void HandleWin(); void GoalAnimation(bool hasRobotScored); void WinAnimation(bool isRobotWinner); void FigureOf8Animation();