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The CriticalSectionLock class provides a mechanism to access a resource without interruption. With the lock API, you can enter critical section with interrupts disabled. The unlock API is the exit from critical section, and the destructor restores the state of interrupts upon exit. Nesting of critical section is supported, and the destructor enables interrupts only when you exit from the last nested critical section.

CriticalSectionLock class is based on RAII approach. In other words, the constructor acquires the lock, and the destructor destroys it automatically when it is out of scope. We do not recommend you use CriticalSectionLock as global or a member of a class because you will enter critical section on object creation, and all interrupts will be disabled.

Note: You must not use time-consuming operations, standard library and RTOS functions inside critical section.

CriticalSectionLock class reference

Public Member Functions
void lock ()
void unlock ()

CriticalSectionLock example

Here is an example that demonstrates a race condition issue and how CriticalSectionLock helps resolves it.

 * Copyright (c) 2016-2016, ARM Limited, All Rights Reserved
 * SPDX-License-Identifier: Apache-2.0
 * Licensed under the Apache License, Version 2.0 (the "License"); you may
 * not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * http://www.apache.org/licenses/LICENSE-2.0
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
#include "rtos/Thread.h"
#include "mbed.h"
#include "rtos/rtos_idle.h"
#include "platform/mbed_critical.h"
#define  USE_CRITICAL_SECTION_LOCK      1   // Set 0 to see race condition
// Note: Might require few runs to see race condition
#define THREAD_CNT  8
int32_t value = 100000;
volatile int32_t count = 0;
void increment(void) {
    for (int i = 0; i < value; i++) {
        CriticalSectionLock  lock;
        count += 1;
int get_count(void) {
    if (count == (value * THREAD_CNT)) {
        printf("No Race condition\n");
    } else {
        printf("Race condition\n");
    return count;
int main()
    Thread counter_thread[THREAD_CNT];    
    for (int i = 0; i < THREAD_CNT; i++) {
    // Wait for the threads to finish
    for (int i = 0; i < THREAD_CNT; i++) {
    printf ("Counter = %d\n", get_count());

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